My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Baby Dragon
Fireball
Goblin Gang Tesla Hog Rider Baby Dragon
Poison
Goblin Gang
Lightning
Knight Tesla Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Tesla Fireball Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Tesla

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Mega Knight
Knight
Goblin Gang Hog Rider Baby Dragon Arrows Fireball
Goblin Gang
Knight Hog Rider Baby Dragon
Tesla
Fireball
Arrows Hog Rider Knight Baby Dragon Mega Knight
Hog Rider
Arrows Knight Goblin Gang Fireball Baby Dragon Mega Knight
Baby Dragon
Knight Goblin Gang Fireball Hog Rider Mega Knight
Mega Knight
Arrows Fireball Hog Rider Baby Dragon

Defense Synergies 4 9

Arrows
Mega Knight Knight Tesla Fireball
Knight
Goblin Gang Tesla Arrows Fireball Baby Dragon
Goblin Gang
Knight Tesla
Tesla
Knight Goblin Gang Arrows Fireball Baby Dragon
Fireball
Arrows Knight Tesla Mega Knight
Hog Rider
Baby Dragon
Knight Tesla Mega Knight
Mega Knight
Arrows Fireball Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Baby Dragon
Knight Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mega Knight Knight
Tesla Knight Goblin Gang Mega Knight
Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Tesla Baby Dragon Mega Knight
Tesla Arrows Goblin Gang Fireball Baby Dragon
Arrows Tesla Fireball Baby Dragon Mega Knight
Tesla Goblin Gang
Knight Goblin Gang Tesla Mega Knight
Goblin Gang Arrows Knight Tesla Fireball Baby Dragon Mega Knight
Arrows Tesla Goblin Gang Fireball Baby Dragon
Tesla Mega Knight Knight Goblin Gang Fireball
Fireball Mega Knight Arrows Goblin Gang Tesla Baby Dragon
Knight Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Fireball Mega Knight
Tesla Mega Knight Arrows Knight Goblin Gang Fireball
Arrows Tesla Fireball Mega Knight Knight Goblin Gang Baby Dragon
Arrows Baby Dragon Knight Tesla Fireball Mega Knight
Tesla
Goblin Gang Mega Knight Arrows Knight Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Tesla Fireball
Fireball Arrows Knight Goblin Gang Tesla Baby Dragon Mega Knight
Goblin Gang Mega Knight Knight
Goblin Gang Mega Knight Knight Tesla Fireball
Knight Goblin Gang Tesla Mega Knight
Arrows Fireball Goblin Gang Tesla Baby Dragon
Goblin Gang Knight Tesla Fireball
Mega Knight Knight Tesla
Mega Knight Knight Fireball Baby Dragon
Goblin Gang Tesla
Mega Knight Knight Tesla
Mega Knight Arrows Fireball
Mega Knight Knight Goblin Gang Tesla Fireball
Tesla Fireball Baby Dragon Mega Knight
Goblin Gang Tesla Knight Fireball Baby Dragon
Arrows Mega Knight Tesla Fireball Baby Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Fireball
Fireball Arrows Baby Dragon Mega Knight
Arrows Fireball Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Goblin Gang Fireball
Arrows Knight Fireball
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon Mega Knight
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Goblin Gang Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Goblin Gang Baby Dragon Mega Knight
Arrows Fireball Baby Dragon
Arrows Fireball
Mega Knight
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight

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