My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Balloon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon
Giant Snowball
Goblin Gang Skeleton Army Balloon
Zap
Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Knight Goblin Gang Tesla Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Tesla Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Skeleton Army Balloon
Fireball
Goblin Gang Tesla Skeleton Army Balloon
Poison
Goblin Gang Skeleton Army Balloon
Lightning
Knight Tesla Balloon Monk
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Goblin Gang Skeleton Army Tesla Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Goblin Gang

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight
Knight
Goblin Gang Balloon Arrows
Goblin Gang
Knight Balloon Monk
Tesla
Rage
Balloon
Skeleton Army
Balloon
Arrows Knight Rage Goblin Gang
Monk
Goblin Gang

Defense Synergies 3 6

Arrows
Knight Tesla Monk
Knight
Goblin Gang Tesla Arrows Skeleton Army
Goblin Gang
Knight Tesla Skeleton Army
Tesla
Knight Goblin Gang Arrows Skeleton Army
Rage
Skeleton Army
Knight Goblin Gang Tesla
Balloon
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Skeleton Army Knight Goblin Gang Tesla Monk
Goblin Gang Tesla Skeleton Army Knight
Tesla Skeleton Army Knight Goblin Gang Monk
Arrows Skeleton Army Monk
Arrows Goblin Gang Skeleton Army Tesla
Tesla Arrows Goblin Gang
Arrows Tesla Monk
Tesla Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Tesla
Goblin Gang Skeleton Army Arrows Knight Tesla
Arrows Tesla Goblin Gang
Tesla Skeleton Army Knight Goblin Gang
Skeleton Army Arrows Goblin Gang Tesla
Skeleton Army Knight Goblin Gang Tesla
Skeleton Army Monk Goblin Gang Tesla
Tesla Arrows Knight Goblin Gang Skeleton Army
Arrows Tesla Knight Goblin Gang Skeleton Army
Arrows Knight Tesla
Tesla
Goblin Gang Skeleton Army Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Tesla
Arrows Knight Goblin Gang Tesla Monk
Goblin Gang Skeleton Army Knight
Goblin Gang Skeleton Army Knight Tesla Monk
Knight Goblin Gang Tesla Skeleton Army
Arrows Goblin Gang Tesla Monk
Goblin Gang Skeleton Army Knight Tesla
Knight Tesla Skeleton Army
Knight Skeleton Army Monk
Goblin Gang Tesla Skeleton Army
Knight Tesla
Skeleton Army Monk Arrows
Skeleton Army Knight Goblin Gang Tesla
Tesla Skeleton Army
Goblin Gang Tesla Skeleton Army Knight Monk
Arrows Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Monk
Arrows Monk
Arrows
Arrows Knight
Arrows
Arrows Monk
Arrows
Arrows
Arrows Monk
Goblin Gang
Monk Arrows Knight
Monk Arrows
Knight
Arrows Monk
Arrows
Arrows
Arrows
Monk Arrows
Arrows Monk
Arrows Monk
Monk
Arrows
Monk
Arrows Monk
Arrows
Arrows Monk
Arrows Monk
Arrows
Arrows
Arrows
Arrows Monk
Arrows Monk
Goblin Gang Skeleton Army
Arrows Monk
Arrows
Knight Goblin Gang
Arrows
Monk Arrows
Goblin Gang
Monk
Monk

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