My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblin Gang Goblin Drill
Zap
Goblin Gang Goblin Drill
Barbarian Barrel
Knight Goblin Gang Goblin Drill Executioner Electro Wizard
The Log
Goblin Gang Goblin Drill
Earthquake
Goblin Gang Goblin Drill
Arrows
Goblin Gang Goblin Drill
Royal Delivery
Knight Goblin Gang Goblin Drill Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Goblin Drill Executioner Electro Wizard
Poison
Goblin Gang Goblin Drill Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Goblin Drill Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Tornado Goblin Drill Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Goblin Drill
Knight
Goblin Gang Executioner Arrows Goblin Drill Electro Wizard
Goblin Gang
Knight Goblin Drill P.E.K.K.A
Tornado
Executioner P.E.K.K.A
Goblin Drill
Arrows Knight Goblin Gang
Executioner
Knight Tornado P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Goblin Gang Executioner
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 5 11

Arrows
Knight Tornado P.E.K.K.A
Knight
Goblin Gang Executioner Electro Wizard Arrows Tornado
Goblin Gang
Knight Goblin Drill P.E.K.K.A Electro Wizard
Tornado
Executioner P.E.K.K.A Arrows Knight Goblin Drill Electro Wizard
Goblin Drill
Goblin Gang Tornado Electro Wizard
Executioner
Knight Tornado
P.E.K.K.A
Tornado Arrows Goblin Gang Electro Wizard
Electro Wizard
Knight Goblin Gang Tornado Goblin Drill P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
P.E.K.K.A Knight Goblin Gang Goblin Drill Executioner Electro Wizard
Goblin Gang Tornado P.E.K.K.A Knight Goblin Drill Executioner Electro Wizard
P.E.K.K.A Knight Goblin Gang Goblin Drill Electro Wizard
Arrows Tornado P.E.K.K.A
Arrows Goblin Gang Tornado Executioner Electro Wizard
Tornado Electro Wizard Arrows Goblin Gang Executioner
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tornado Goblin Drill
Knight Goblin Gang Tornado Electro Wizard
Goblin Gang Executioner Electro Wizard Arrows Knight Tornado Goblin Drill
Arrows Executioner Goblin Gang Tornado Electro Wizard
Goblin Drill P.E.K.K.A Knight Goblin Gang Electro Wizard
Executioner Arrows Goblin Gang Tornado Goblin Drill P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Goblin Drill Electro Wizard
Tornado Goblin Gang Goblin Drill P.E.K.K.A Electro Wizard
Arrows Knight Goblin Gang Tornado Goblin Drill Executioner P.E.K.K.A Electro Wizard
Arrows Knight Goblin Gang Tornado Goblin Drill Executioner Electro Wizard
Arrows Tornado Goblin Drill Executioner Knight Electro Wizard
P.E.K.K.A Tornado Goblin Drill Electro Wizard
Goblin Gang Arrows Knight Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Executioner
Goblin Gang P.E.K.K.A Knight Electro Wizard
Goblin Gang P.E.K.K.A Knight Tornado Electro Wizard
P.E.K.K.A Knight Goblin Gang Goblin Drill Executioner
Arrows Executioner Goblin Gang Tornado Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Tornado
P.E.K.K.A Goblin Gang Goblin Drill
P.E.K.K.A Knight
P.E.K.K.A Arrows Tornado Electro Wizard
P.E.K.K.A Knight Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Knight Tornado Goblin Drill Executioner P.E.K.K.A
Arrows Executioner P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Goblin Drill
Arrows Tornado Executioner Electro Wizard
Arrows Goblin Drill
Arrows Knight
Executioner Arrows
Arrows Executioner Tornado
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Goblin Gang Tornado Electro Wizard
Arrows Knight Tornado Electro Wizard
Arrows Tornado Executioner
Knight Executioner
Arrows
Arrows
Arrows Goblin Drill Executioner
Arrows Executioner
Arrows Tornado
Arrows Executioner Electro Wizard
Arrows Tornado
Arrows Tornado
Tornado
Arrows Goblin Drill
Arrows Tornado Executioner
Arrows Tornado Executioner Electro Wizard
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Goblin Gang
Arrows Tornado Executioner Electro Wizard
Arrows
Knight Goblin Gang Executioner Electro Wizard
Arrows Executioner
Arrows Tornado
Executioner P.E.K.K.A
Goblin Gang Tornado Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: