My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Dragon Electro Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards Witch Electro Dragon
Zap
Guards Witch Bandit
Barbarian Barrel
Knight Guards Witch Bandit Magic Archer
The Log
Guards Witch Bandit
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Guards Witch Electro Dragon Bandit Magic Archer
Fireball
Witch Electro Dragon Bandit Magic Archer
Poison
Guards Witch Electro Dragon Magic Archer
Lightning
Knight Witch Electro Dragon Bandit Magic Archer
Rocket
Witch Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Bandit Magic Archer Witch Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Guards Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Bandit
Knight
Arrows Witch Electro Dragon Magic Archer
Guards
Bandit
Witch
Knight Bandit
Electro Dragon
Knight Magic Archer
Electro Giant
Bandit
Arrows Guards Witch Magic Archer
Magic Archer
Knight Electro Dragon Bandit

Defense Synergies 2 9

Arrows
Knight Bandit
Knight
Electro Dragon Magic Archer Arrows Witch
Guards
Witch Electro Dragon Magic Archer
Witch
Knight Guards Electro Dragon Bandit
Electro Dragon
Knight Guards Witch
Electro Giant
Bandit
Arrows Witch Magic Archer
Magic Archer
Knight Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon Magic Archer
Knight Witch Electro Dragon Bandit
Witch Knight Electro Dragon Bandit
Witch Knight Guards Electro Dragon Bandit
Arrows
Arrows Guards Electro Dragon Bandit Magic Archer
Arrows Witch Electro Dragon Magic Archer
Arrows Electro Dragon Electro Giant Bandit Magic Archer
Witch
Knight Guards Bandit
Guards Witch Arrows Knight Electro Dragon Electro Giant Bandit Magic Archer
Arrows Witch Electro Dragon Magic Archer
Knight Guards Witch Electro Dragon Bandit
Arrows Guards Witch Electro Dragon Magic Archer
Knight Bandit
Electro Giant Bandit
Arrows Knight Witch Electro Dragon
Arrows Knight Guards Witch Electro Dragon Bandit Magic Archer
Arrows Witch Knight Guards Electro Dragon Bandit Magic Archer
Arrows Knight Guards Witch Electro Dragon Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Witch Electro Giant Bandit
Bandit Arrows Knight Electro Dragon Magic Archer
Guards Bandit Knight Witch Electro Dragon
Guards Knight Bandit
Knight Guards Witch Bandit
Arrows Electro Giant Witch Electro Dragon Magic Archer
Guards Knight Witch Bandit
Knight
Electro Dragon Knight Witch Bandit Magic Archer
Witch Guards
Knight Guards Witch Electro Dragon
Arrows Guards Electro Giant
Knight Guards Witch Bandit
Witch Electro Dragon Electro Giant Magic Archer
Guards Witch Electro Dragon Electro Giant Knight Magic Archer
Arrows Witch Electro Dragon Electro Giant Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Guards Electro Dragon Bandit
Arrows Electro Dragon Bandit Magic Archer
Arrows Electro Dragon Bandit Magic Archer
Arrows Knight Guards
Arrows Magic Archer
Arrows Electro Giant Witch Electro Dragon Magic Archer
Arrows Witch Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Bandit
Guards Electro Dragon
Arrows Knight Electro Dragon Bandit Magic Archer
Arrows Electro Dragon Magic Archer
Knight Bandit Magic Archer
Arrows Electro Dragon Bandit Magic Archer
Arrows Magic Archer
Arrows Witch Electro Dragon Bandit Magic Archer
Magic Archer Arrows Electro Dragon Bandit
Arrows
Arrows Electro Dragon Bandit Magic Archer
Arrows Witch Electro Dragon Electro Giant Magic Archer
Magic Archer
Arrows
Arrows Electro Dragon
Arrows Electro Giant Witch Electro Dragon Magic Archer
Witch
Arrows Witch Electro Dragon Bandit Magic Archer
Arrows Witch Electro Dragon Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Witch Electro Dragon Electro Giant Magic Archer
Electro Dragon Guards Witch Electro Giant
Arrows Electro Dragon Bandit Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Guards Witch Electro Dragon Bandit Magic Archer
Arrows Witch Electro Dragon Magic Archer
Arrows
Knight Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Giant
Electro Dragon
Electro Dragon Electro Giant Guards Witch Magic Archer
Witch Electro Dragon Magic Archer
Electro Dragon Witch Electro Giant Bandit Magic Archer
Electro Dragon

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