My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Executioner Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Baby Dragon Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Knight Executioner Ice Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Baby Dragon Executioner Ice Wizard Inferno Dragon Lumberjack
Fireball
Hog Rider Baby Dragon Executioner Ice Wizard Inferno Dragon Lumberjack
Poison
Executioner Ice Wizard
Lightning
Knight Baby Dragon Executioner Ice Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Executioner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Ice Wizard Hog Rider Baby Dragon Inferno Dragon Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Ice Wizard Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Lumberjack
Knight
Hog Rider Baby Dragon Executioner Arrows Ice Wizard Lumberjack
Hog Rider
Arrows Knight Baby Dragon Executioner Lumberjack
Baby Dragon
Knight Hog Rider Ice Wizard Inferno Dragon Lumberjack
Executioner
Knight Hog Rider
Ice Wizard
Knight Baby Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Arrows Knight Hog Rider Baby Dragon Ice Wizard

Defense Synergies 3 10

Arrows
Knight Ice Wizard Lumberjack
Knight
Executioner Ice Wizard Arrows Baby Dragon Lumberjack
Hog Rider
Baby Dragon
Ice Wizard Knight Inferno Dragon Lumberjack
Executioner
Knight Lumberjack
Ice Wizard
Knight Baby Dragon Arrows Inferno Dragon Lumberjack
Inferno Dragon
Baby Dragon Ice Wizard
Lumberjack
Arrows Knight Baby Dragon Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Executioner
Inferno Dragon Lumberjack Knight Executioner Ice Wizard
Lumberjack Knight Executioner Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Knight Ice Wizard
Arrows Lumberjack
Arrows Baby Dragon Executioner Ice Wizard Lumberjack
Inferno Dragon Arrows Baby Dragon Executioner Ice Wizard
Arrows Baby Dragon
Inferno Dragon Ice Wizard Lumberjack
Knight Ice Wizard Lumberjack
Executioner Ice Wizard Arrows Knight Baby Dragon Lumberjack
Arrows Executioner Inferno Dragon Baby Dragon Ice Wizard
Lumberjack Knight Ice Wizard
Executioner Arrows Baby Dragon Lumberjack
Inferno Dragon Knight Lumberjack
Inferno Dragon Lumberjack
Arrows Knight Executioner Lumberjack
Arrows Knight Baby Dragon Executioner Ice Wizard Lumberjack
Arrows Baby Dragon Executioner Knight Ice Wizard Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Knight Baby Dragon Executioner Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Arrows Knight Baby Dragon Executioner Inferno Dragon Lumberjack
Lumberjack Knight
Lumberjack Knight
Knight Executioner Inferno Dragon Lumberjack
Arrows Executioner Baby Dragon Ice Wizard
Knight Ice Wizard Lumberjack
Knight Inferno Dragon Lumberjack
Knight Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Arrows
Knight Executioner Lumberjack
Baby Dragon Executioner
Knight Baby Dragon Executioner Inferno Dragon Lumberjack
Arrows Executioner Baby Dragon Ice Wizard Inferno Dragon
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon Executioner Ice Wizard
Arrows Baby Dragon
Arrows Knight
Executioner Arrows Baby Dragon
Arrows Executioner Baby Dragon Ice Wizard
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner Ice Wizard
Arrows
Lumberjack
Arrows Knight
Arrows Baby Dragon Executioner
Knight Baby Dragon Executioner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Executioner Ice Wizard
Inferno Dragon
Arrows Baby Dragon Executioner Ice Wizard
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Executioner Ice Wizard
Arrows
Arrows
Arrows
Arrows Baby Dragon Executioner Ice Wizard
Arrows
Knight Baby Dragon Executioner Lumberjack
Arrows Baby Dragon Executioner
Arrows
Executioner
Baby Dragon
Executioner
Baby Dragon Executioner
Inferno Dragon

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