My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Executioner Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel Goblin Giant
Barbarian Barrel
Knight Firecracker Goblin Barrel Executioner
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Hog Rider Goblin Barrel Executioner
Fireball
Firecracker Hog Rider Goblin Barrel Executioner
Poison
Firecracker Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Goblin Barrel Hog Rider Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Goblin Barrel Goblin Giant
Knight
Firecracker Hog Rider Goblin Barrel Executioner Arrows The Log
Firecracker
Knight Hog Rider Goblin Barrel Goblin Giant
Hog Rider
Arrows Knight Firecracker The Log Goblin Barrel Executioner
Goblin Barrel
Knight Arrows Firecracker Hog Rider Goblin Giant
Executioner
Knight Hog Rider The Log
Goblin Giant
Arrows Firecracker Goblin Barrel The Log
The Log
Hog Rider Knight Executioner Goblin Giant

Defense Synergies 3 4

Arrows
Knight
Knight
Firecracker Executioner Arrows The Log
Firecracker
Knight The Log
Hog Rider
Goblin Barrel
Executioner
Knight The Log
Goblin Giant
The Log
The Log
Firecracker Knight Executioner Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Executioner Goblin Giant The Log
Knight Firecracker Executioner The Log
Knight Executioner
Knight Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker Executioner
Arrows Firecracker Executioner
Arrows Goblin Giant The Log
Knight Firecracker
Executioner Arrows Knight Firecracker Goblin Giant The Log
Arrows Executioner Firecracker
Knight The Log
Executioner Arrows Firecracker The Log
Knight
The Log
Arrows Knight Firecracker Executioner
Arrows Knight Firecracker Executioner The Log
Arrows Executioner The Log Knight Firecracker
Arrows Knight Firecracker Executioner Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker Executioner The Log
Knight Goblin Giant The Log
Knight Goblin Giant The Log
Knight Executioner Goblin Giant
Arrows Firecracker Executioner Goblin Giant
Knight Goblin Giant
Knight Goblin Giant
Knight Firecracker The Log
Goblin Giant
Knight
Arrows Goblin Giant The Log
Knight Executioner Goblin Giant
Firecracker Executioner
Knight Firecracker Executioner Goblin Giant The Log
Arrows Executioner Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows Goblin Giant The Log
Arrows Knight Firecracker The Log
Executioner Arrows Firecracker The Log
Arrows Firecracker Executioner Goblin Giant
Arrows Firecracker Executioner The Log
Arrows The Log Firecracker Executioner
Arrows The Log Firecracker
Firecracker Arrows Knight The Log
Arrows Firecracker Executioner
Knight Firecracker Executioner The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log
Arrows
Arrows Firecracker Executioner The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Executioner
Arrows Firecracker The Log Executioner
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Executioner
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Executioner
Arrows The Log
Knight Firecracker Executioner
Arrows The Log Firecracker Executioner
Arrows
Firecracker Executioner
Firecracker The Log
Firecracker Executioner
Firecracker Executioner Goblin Giant The Log
Firecracker

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