My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Hogs Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers Prince
Giant Snowball
Hog Rider Royal Hogs Wall Breakers
Zap
Firecracker Inferno Tower Royal Hogs Wall Breakers Prince
Barbarian Barrel
Knight Firecracker Inferno Tower Royal Hogs Wall Breakers
The Log
Firecracker Hog Rider Royal Hogs Wall Breakers Prince
Earthquake
Firecracker Hog Rider Inferno Tower Royal Hogs
Arrows
Firecracker Royal Hogs Wall Breakers
Royal Delivery
Knight Firecracker Hog Rider Royal Hogs Wall Breakers Prince
Fireball
Firecracker Hog Rider Inferno Tower Royal Hogs Wall Breakers
Poison
Firecracker Inferno Tower Royal Hogs
Lightning
Knight Inferno Tower Prince
Rocket
Hog Rider Inferno Tower Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Firecracker Hog Rider Inferno Tower Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Knight Wall Breakers Prince
Knight
Firecracker Hog Rider Wall Breakers Arrows Royal Hogs Prince
Firecracker
Knight Hog Rider Royal Hogs Wall Breakers Prince
Hog Rider
Arrows Knight Firecracker Prince
Inferno Tower
Royal Hogs
Arrows Knight Firecracker
Wall Breakers
Knight Arrows Firecracker
Prince
Arrows Knight Firecracker Hog Rider

Defense Synergies 2 6

Arrows
Knight Inferno Tower Prince
Knight
Firecracker Inferno Tower Arrows
Firecracker
Knight Inferno Tower Prince
Hog Rider
Inferno Tower
Knight Arrows Firecracker Prince
Royal Hogs
Wall Breakers
Prince
Arrows Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Knight Firecracker Prince
Inferno Tower Prince Knight
Inferno Tower Prince Knight Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Inferno Tower Arrows Firecracker
Arrows Inferno Tower
Inferno Tower Prince
Knight Firecracker Inferno Tower Prince
Arrows Knight Firecracker
Arrows Inferno Tower Firecracker
Inferno Tower Prince Knight
Arrows Firecracker Prince
Inferno Tower Knight Prince
Inferno Tower Prince
Arrows Knight Firecracker Inferno Tower Prince
Arrows Knight Firecracker Prince
Arrows Knight Firecracker
Inferno Tower Prince
Arrows Knight Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Prince
Arrows Knight Firecracker Prince
Knight Inferno Tower Prince
Prince Knight Inferno Tower
Inferno Tower Knight Prince
Arrows Firecracker
Prince Knight Inferno Tower
Inferno Tower Knight Prince
Knight Firecracker Inferno Tower Prince
Inferno Tower
Knight Inferno Tower Prince
Arrows Prince
Prince Knight Inferno Tower
Firecracker
Inferno Tower Knight Firecracker Prince
Arrows Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Prince
Firecracker Arrows Knight Prince
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Prince
Arrows Firecracker
Arrows
Knight Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince
Prince
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: