My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Royal Ghost Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Royal Ghost Hog Rider Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Royal Ghost

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Firecracker Hog Rider Arrows Poison Electro Wizard
Firecracker
Knight Hog Rider P.E.K.K.A
Hog Rider
Arrows Knight Firecracker Poison Electro Wizard
Poison
P.E.K.K.A Knight Hog Rider Royal Ghost
P.E.K.K.A
Arrows Poison Electro Wizard Firecracker
Royal Ghost
Poison Electro Wizard
Electro Wizard
P.E.K.K.A Knight Hog Rider Royal Ghost

Defense Synergies 2 8

Arrows
Knight P.E.K.K.A
Knight
Firecracker Electro Wizard Arrows Poison
Firecracker
Knight P.E.K.K.A Electro Wizard
Hog Rider
Poison
Knight Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Knight Firecracker Poison P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard
Arrows Firecracker Poison P.E.K.K.A
Arrows Firecracker Royal Ghost Electro Wizard
Electro Wizard Arrows Firecracker Poison
Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Firecracker Royal Ghost Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker Royal Ghost
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A Knight Electro Wizard
Arrows Firecracker Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Poison P.E.K.K.A Electro Wizard
Arrows Knight Firecracker Royal Ghost Electro Wizard
Arrows Poison Knight Firecracker Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Arrows Knight Firecracker Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Arrows Knight Firecracker Royal Ghost
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker Poison
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Knight
Firecracker
Electro Wizard Knight Firecracker Poison P.E.K.K.A
Arrows Poison Firecracker P.E.K.K.A Royal Ghost Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Royal Ghost
Arrows Firecracker Poison Royal Ghost Electro Wizard
Arrows Poison
Arrows Knight Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Poison Electro Wizard
Firecracker Poison Arrows Knight Electro Wizard
Poison Arrows Firecracker
Poison Knight Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Royal Ghost Electro Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison Arrows
Arrows Firecracker Poison Electro Wizard
P.E.K.K.A
Arrows Firecracker Poison
Electro Wizard
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Knight Firecracker Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker P.E.K.K.A
Firecracker Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Royal Ghost Electro Wizard
P.E.K.K.A
Firecracker

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