My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Baby Dragon Inferno Dragon
Fireball
Hog Rider Skeleton Army Baby Dragon Inferno Dragon
Poison
Skeleton Army
Lightning
Knight Baby Dragon Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Baby Dragon Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Army Hog Rider Baby Dragon Inferno Dragon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Baby Dragon Arrows The Log
Hog Rider
Arrows Knight The Log Baby Dragon
Skeleton Army
Baby Dragon
Knight Hog Rider Inferno Dragon
The Log
Hog Rider Knight
Inferno Dragon
Baby Dragon
Goblin Machine

Defense Synergies 0 9

Arrows
Knight
Knight
Arrows Skeleton Army Baby Dragon The Log
Hog Rider
Skeleton Army
Knight The Log Inferno Dragon
Baby Dragon
Knight The Log Inferno Dragon
The Log
Knight Skeleton Army Baby Dragon Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon The Log
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log
Skeleton Army Inferno Dragon Knight The Log
Skeleton Army Knight Inferno Dragon
Skeleton Army Inferno Dragon Knight
Arrows Skeleton Army The Log
Arrows Skeleton Army The Log Baby Dragon
Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon The Log
Inferno Dragon Skeleton Army
Knight Skeleton Army
Skeleton Army Arrows Knight Baby Dragon The Log
Arrows Inferno Dragon Baby Dragon
Skeleton Army Knight The Log
Skeleton Army Arrows Baby Dragon The Log
Skeleton Army Inferno Dragon Knight
Skeleton Army The Log Inferno Dragon
Arrows Knight Skeleton Army
Arrows Knight Skeleton Army Baby Dragon The Log
Arrows Baby Dragon The Log Knight Inferno Dragon
Inferno Dragon
Skeleton Army Arrows Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Arrows Knight Baby Dragon The Log Inferno Dragon
Skeleton Army Knight The Log
Skeleton Army Knight The Log
Knight Skeleton Army Inferno Dragon
Arrows Baby Dragon
Skeleton Army Knight
Knight Skeleton Army Inferno Dragon
Knight Skeleton Army Baby Dragon The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Arrows The Log
Skeleton Army Knight
Skeleton Army Baby Dragon
Skeleton Army Knight Baby Dragon The Log Inferno Dragon
Arrows Baby Dragon The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Knight The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Goblin Machine
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Arrows Knight The Log Goblin Machine
Arrows Baby Dragon
Knight Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log Goblin Machine
Arrows Baby Dragon The Log Goblin Machine
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Goblin Machine
Inferno Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Arrows The Log
Arrows
Arrows The Log
Skeleton Army
Arrows Baby Dragon
Arrows The Log
Knight Baby Dragon
Arrows The Log Baby Dragon
Arrows
Baby Dragon The Log
Baby Dragon The Log
Inferno Dragon

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