My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Skeleton Army Electro Wizard Magic Archer
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
Fireball
Hog Rider Skeleton Army Electro Wizard Inferno Dragon Magic Archer
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Hog Rider Electro Wizard Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Hog Rider

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Arrows Electro Wizard Magic Archer
Hog Rider
Arrows Knight Electro Wizard Magic Archer
Skeleton Army
P.E.K.K.A
Arrows Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Knight Hog Rider Magic Archer
Inferno Dragon
Magic Archer
P.E.K.K.A Knight Hog Rider Electro Wizard

Defense Synergies 2 9

Arrows
Knight P.E.K.K.A
Knight
Electro Wizard Magic Archer Arrows Skeleton Army
Hog Rider
Skeleton Army
Knight Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Knight Skeleton Army P.E.K.K.A Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Electro Wizard
Magic Archer
Knight Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon Knight Electro Wizard
Skeleton Army P.E.K.K.A Knight Electro Wizard Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Knight Electro Wizard
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Arrows Magic Archer
Arrows P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Skeleton Army
Knight Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Arrows Knight Magic Archer
Arrows Inferno Dragon Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Knight Electro Wizard
Skeleton Army Arrows P.E.K.K.A Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon Knight Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Knight Skeleton Army P.E.K.K.A Electro Wizard
Arrows Knight Skeleton Army Electro Wizard Magic Archer
Arrows Knight Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Arrows Knight P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Inferno Dragon Magic Archer
Skeleton Army P.E.K.K.A Knight Electro Wizard
Skeleton Army P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Skeleton Army Inferno Dragon
Arrows Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Skeleton Army Inferno Dragon
P.E.K.K.A Electro Wizard Knight Skeleton Army Inferno Dragon Magic Archer
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
Skeleton Army P.E.K.K.A Arrows Electro Wizard
Skeleton Army P.E.K.K.A Knight
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Knight P.E.K.K.A Inferno Dragon Magic Archer
Arrows P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Electro Wizard
Arrows Knight Electro Wizard Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Inferno Dragon
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Wizard Skeleton Army Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Knight Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon

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