My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Skeleton King
Giant Snowball
Hog Rider Skeleton Army Skeleton King
Zap
Skeleton Army Skeleton King
Barbarian Barrel
Knight Skeleton Army Ice Wizard Magic Archer Skeleton King
The Log
Hog Rider Skeleton Army Skeleton King
Earthquake
Hog Rider Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Knight Hog Rider Skeleton Army Ice Wizard Magic Archer Skeleton King
Fireball
Hog Rider Skeleton Army Ice Wizard Magic Archer Skeleton King
Poison
Skeleton Army Ice Wizard Magic Archer Skeleton King
Lightning
Knight Ice Wizard Magic Archer Skeleton King
Rocket
Hog Rider Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Ice Wizard Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Tornado Ice Wizard Hog Rider Magic Archer Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Army Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Arrows Ice Wizard Magic Archer
Hog Rider
Arrows Knight Tornado Magic Archer
Skeleton Army
Skeleton King
Tornado
Magic Archer Hog Rider Ice Wizard
Ice Wizard
Knight Tornado
Magic Archer
Tornado Knight Hog Rider
Skeleton King
Skeleton Army

Defense Synergies 4 10

Arrows
Knight Tornado Ice Wizard
Knight
Ice Wizard Magic Archer Arrows Skeleton Army Tornado
Hog Rider
Skeleton Army
Knight Ice Wizard Magic Archer Skeleton King
Tornado
Ice Wizard Magic Archer Arrows Knight Skeleton King
Ice Wizard
Knight Tornado Arrows Skeleton Army Skeleton King
Magic Archer
Knight Tornado Skeleton Army
Skeleton King
Skeleton Army Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Skeleton Army Knight Ice Wizard
Skeleton Army Tornado Knight Ice Wizard
Skeleton Army Knight Ice Wizard Skeleton King
Arrows Skeleton Army Tornado
Arrows Skeleton Army Tornado Ice Wizard Magic Archer
Tornado Arrows Ice Wizard Magic Archer
Arrows Magic Archer
Skeleton Army Tornado Ice Wizard Skeleton King
Knight Skeleton Army Tornado Ice Wizard
Skeleton Army Ice Wizard Arrows Knight Tornado Magic Archer Skeleton King
Arrows Tornado Ice Wizard Magic Archer
Skeleton Army Knight Ice Wizard
Skeleton Army Arrows Tornado Magic Archer Skeleton King
Skeleton Army Knight Skeleton King
Skeleton Army Tornado
Arrows Knight Skeleton Army Tornado
Arrows Knight Skeleton Army Tornado Ice Wizard Magic Archer
Arrows Tornado Knight Ice Wizard Magic Archer
Tornado
Skeleton Army Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Arrows Knight Magic Archer
Skeleton Army Knight
Skeleton Army Knight Tornado
Knight Skeleton Army
Arrows Tornado Ice Wizard Magic Archer
Skeleton Army Knight Ice Wizard
Knight Skeleton Army
Knight Skeleton Army Tornado Magic Archer
Skeleton Army
Knight
Skeleton Army Arrows Tornado
Skeleton Army Knight Skeleton King
Skeleton Army Magic Archer
Skeleton Army Knight Tornado Magic Archer Skeleton King
Arrows Ice Wizard Magic Archer Skeleton King
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Tornado Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Tornado Ice Wizard Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Ice Wizard Magic Archer
Arrows Tornado
Tornado
Arrows Knight Tornado Magic Archer
Arrows Tornado Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows Tornado
Arrows Magic Archer
Arrows Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Arrows
Arrows Tornado Ice Wizard Magic Archer
Arrows Tornado Ice Wizard Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Skeleton Army Magic Archer
Arrows Tornado Ice Wizard Magic Archer
Arrows
Knight Magic Archer
Arrows Magic Archer Skeleton King
Arrows Tornado
Tornado Magic Archer Skeleton King
Tornado Magic Archer
Tornado Magic Archer

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