My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Witch Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Knight Witch Electro Wizard Skeleton King
The Log
Hog Rider Witch Skeleton King
Earthquake
Hog Rider Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Knight Hog Rider Witch P.E.K.K.A Electro Wizard Skeleton King
Fireball
Hog Rider Witch Electro Wizard Skeleton King
Poison
Witch Electro Wizard Skeleton King
Lightning
Knight Witch Electro Wizard Skeleton King
Rocket
Hog Rider Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Hog Rider Electro Wizard Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Arrows Witch The Log Electro Wizard
Hog Rider
Arrows Knight The Log Witch Electro Wizard
Witch
Knight Hog Rider P.E.K.K.A Skeleton King
P.E.K.K.A
Arrows Electro Wizard Witch The Log
The Log
Hog Rider Knight P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Hog Rider
Skeleton King
Witch

Defense Synergies 2 8

Arrows
Knight P.E.K.K.A
Knight
Electro Wizard Arrows Witch The Log
Hog Rider
Witch
Knight The Log Electro Wizard
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
P.E.K.K.A Knight Witch Electro Wizard
Electro Wizard
Knight Witch P.E.K.K.A The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
P.E.K.K.A Knight Witch The Log Electro Wizard
Witch P.E.K.K.A Knight Electro Wizard
Witch P.E.K.K.A Knight Electro Wizard Skeleton King
Arrows P.E.K.K.A The Log
Arrows The Log Electro Wizard
Electro Wizard Arrows Witch
Arrows P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Skeleton King
Knight Electro Wizard
Witch Electro Wizard Arrows Knight The Log Skeleton King
Arrows Witch Electro Wizard
P.E.K.K.A Knight Witch The Log Electro Wizard
Arrows Witch P.E.K.K.A The Log Electro Wizard Skeleton King
P.E.K.K.A Knight Electro Wizard Skeleton King
P.E.K.K.A The Log Electro Wizard
Arrows Knight Witch P.E.K.K.A Electro Wizard
Arrows Knight Witch The Log Electro Wizard
Arrows Witch The Log Knight Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Knight Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight The Log
P.E.K.K.A Knight Witch The Log Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Witch
Arrows Witch Electro Wizard
P.E.K.K.A Knight Witch Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Knight Witch Skeleton King
Witch
Witch Electro Wizard Knight P.E.K.K.A The Log Skeleton King
Arrows Witch P.E.K.K.A The Log Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Knight The Log Electro Wizard
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch Electro Wizard
Arrows Witch The Log
Arrows The Log
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows The Log
Knight Electro Wizard
Arrows The Log Skeleton King
Arrows
P.E.K.K.A
Witch The Log Electro Wizard Skeleton King
Witch Electro Wizard
Witch The Log Electro Wizard
P.E.K.K.A

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