My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Minion Horde
Zap
Bats Minion Horde
Barbarian Barrel
Knight
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Knight Minion Horde Mini P.E.K.K.A
Fireball
Minion Horde
Poison
Bats Minion Horde
Lightning
Knight Mini P.E.K.K.A
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Fireball Mini P.E.K.K.A Minion Horde Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A
Arrows
Fireball Knight Mini P.E.K.K.A
Knight
Bats Arrows Minion Horde Fireball The Log
Minion Horde
Knight
Fireball
Arrows Knight The Log
Mini P.E.K.K.A
Bats Arrows Electro Giant The Log
Electro Giant
Mini P.E.K.K.A
The Log
Knight Fireball Mini P.E.K.K.A

Defense Synergies 3 12

Bats
Knight Mini P.E.K.K.A The Log
Arrows
Knight Fireball Mini P.E.K.K.A
Knight
Bats Arrows Minion Horde Fireball Mini P.E.K.K.A The Log
Minion Horde
Knight The Log
Fireball
The Log Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Arrows Knight Fireball Electro Giant
Electro Giant
Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Bats Knight Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A Bats Knight The Log
Minion Horde Mini P.E.K.K.A Bats Knight
Minion Horde Mini P.E.K.K.A Bats Knight
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Bats
Bats Minion Horde Arrows Fireball
Arrows Fireball Electro Giant The Log
Minion Horde Mini P.E.K.K.A
Knight Minion Horde Mini P.E.K.K.A
Bats Minion Horde Arrows Knight Fireball Electro Giant The Log
Arrows Minion Horde Bats Fireball
Minion Horde Mini P.E.K.K.A Bats Knight Fireball The Log
Fireball Bats Arrows Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Fireball Mini P.E.K.K.A Electro Giant The Log
Minion Horde Bats Arrows Knight Fireball Mini P.E.K.K.A
Arrows Fireball Bats Knight Minion Horde The Log
Arrows The Log Bats Knight Fireball
Mini P.E.K.K.A
Bats Arrows Knight Minion Horde Fireball Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Electro Giant
Fireball Arrows Knight Mini P.E.K.K.A The Log
Bats Knight Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Knight Minion Horde Fireball The Log
Knight Minion Horde Mini P.E.K.K.A
Arrows Fireball Electro Giant Bats Minion Horde
Mini P.E.K.K.A Bats Knight Minion Horde Fireball
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Bats Knight Fireball Mini P.E.K.K.A The Log
Minion Horde
Bats Knight Minion Horde Mini P.E.K.K.A
Arrows Fireball Electro Giant The Log
Mini P.E.K.K.A Knight Minion Horde Fireball
Minion Horde Fireball Electro Giant
Electro Giant Bats Knight Minion Horde Fireball Mini P.E.K.K.A The Log
Bats Arrows Minion Horde Fireball Mini P.E.K.K.A Electro Giant The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Minion Horde The Log
Arrows Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Knight Fireball The Log
Fireball Arrows Minion Horde The Log
Arrows Fireball Electro Giant Bats Minion Horde
Arrows Minion Horde The Log
Arrows Fireball The Log
Arrows Fireball The Log
Bats Minion Horde Fireball Mini P.E.K.K.A
Arrows Knight Minion Horde Fireball The Log
Fireball Arrows
Knight Fireball The Log
Arrows Minion Horde Fireball
Arrows Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball
Bats Minion Horde Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball Electro Giant The Log
Minion Horde Fireball The Log
Arrows Fireball
The Log
Arrows Minion Horde Fireball The Log
Arrows Electro Giant The Log Fireball
Minion Horde
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Bats Arrows Minion Horde Fireball Electro Giant
Bats Minion Horde Fireball Electro Giant
Minion Horde Fireball Mini P.E.K.K.A
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball The Log
Minion Horde Bats Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Knight Minion Horde Mini P.E.K.K.A
Arrows The Log Fireball
Arrows Fireball Electro Giant
Minion Horde
Electro Giant Bats Minion Horde Fireball The Log
Bats Fireball
Fireball Electro Giant The Log
Fireball

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