My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Electro Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Knight
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Electro Dragon
Fireball
Electro Dragon
Poison
Electro Dragon
Lightning
Knight Ice Golem Mini P.E.K.K.A Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Golem Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Knight Fireball Mini P.E.K.K.A Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Knight Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mini P.E.K.K.A Mega Knight
Knight
Arrows Fireball Electro Dragon
Ice Golem
Mini P.E.K.K.A Electro Dragon
Fireball
Arrows Knight Mega Knight
Mini P.E.K.K.A
Arrows Ice Golem Mega Knight
Electro Dragon
Knight Ice Golem Mega Knight
Mega Knight
Arrows Fireball Mini P.E.K.K.A Electro Dragon
Goblinstein

Defense Synergies 2 13

Arrows
Mega Knight Knight Ice Golem Fireball Mini P.E.K.K.A
Knight
Electro Dragon Arrows Fireball Mini P.E.K.K.A
Ice Golem
Arrows Fireball Mini P.E.K.K.A Electro Dragon Mega Knight
Fireball
Arrows Knight Ice Golem Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Knight Ice Golem Fireball Electro Dragon
Electro Dragon
Knight Ice Golem Mini P.E.K.K.A
Mega Knight
Arrows Ice Golem Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Electro Dragon
Mini P.E.K.K.A Knight Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight Knight Electro Dragon
Mini P.E.K.K.A Knight Electro Dragon Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Arrows Ice Golem Fireball Electro Dragon Mega Knight
Mini P.E.K.K.A
Knight Ice Golem Mini P.E.K.K.A Mega Knight
Arrows Knight Ice Golem Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Mini P.E.K.K.A Mega Knight Knight Fireball Electro Dragon
Fireball Mega Knight Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Knight Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Fireball Mini P.E.K.K.A Electro Dragon
Arrows Fireball Mega Knight Knight Electro Dragon
Arrows Knight Ice Golem Fireball Electro Dragon Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Knight Fireball Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Ice Golem Fireball
Fireball Arrows Knight Ice Golem Mini P.E.K.K.A Electro Dragon Mega Knight
Mega Knight Knight Ice Golem Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight Knight Ice Golem Fireball
Knight Mini P.E.K.K.A Mega Knight
Arrows Fireball Ice Golem Electro Dragon
Mini P.E.K.K.A Knight Ice Golem Fireball
Mini P.E.K.K.A Mega Knight Knight
Electro Dragon Mega Knight Knight Ice Golem Fireball Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A Electro Dragon
Mega Knight Arrows Fireball
Mini P.E.K.K.A Mega Knight Knight Ice Golem Fireball
Fireball Electro Dragon Mega Knight
Electro Dragon Knight Ice Golem Fireball Mini P.E.K.K.A
Arrows Mega Knight Ice Golem Fireball Mini P.E.K.K.A Electro Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Ice Golem Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Knight Ice Golem Fireball
Fireball Arrows Mega Knight
Arrows Fireball Ice Golem Electro Dragon
Arrows
Arrows Fireball Ice Golem Electro Dragon
Arrows Fireball Electro Dragon
Fireball Mini P.E.K.K.A Electro Dragon
Arrows Knight Fireball Electro Dragon
Fireball Arrows Electro Dragon
Knight Ice Golem Fireball
Arrows Fireball Electro Dragon
Arrows Ice Golem Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Fireball Electro Dragon Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Ice Golem Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Fireball Arrows Electro Dragon Mega Knight
Fireball Arrows
Arrows Ice Golem Fireball Electro Dragon
Electro Dragon Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Mega Knight
Arrows Fireball
Fireball Electro Dragon
Fireball Arrows Electro Dragon
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Ice Golem Fireball Electro Dragon
Arrows Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball Mega Knight
Fireball Electro Dragon Mega Knight

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