My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel Bandit
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel Bandit
The Log
Goblin Gang Goblin Barrel Bandit
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Barrel Bandit
Fireball
Goblin Gang Inferno Tower Goblin Barrel Bandit
Poison
Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower Bandit
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Goblin Barrel Bandit Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Bandit Mega Knight
Knight
Goblin Gang Goblin Barrel Arrows The Log
Goblin Gang
Knight Goblin Barrel Bandit
Inferno Tower
Goblin Barrel
Knight Goblin Gang Arrows Bandit Mega Knight
The Log
Knight Bandit Mega Knight
Bandit
Arrows Goblin Gang Goblin Barrel The Log Mega Knight
Mega Knight
Arrows Goblin Barrel The Log Bandit

Defense Synergies 5 11

Arrows
Mega Knight Knight Inferno Tower Bandit
Knight
Goblin Gang Inferno Tower Arrows The Log
Goblin Gang
Knight Inferno Tower The Log Bandit
Inferno Tower
Knight Goblin Gang The Log Arrows Bandit Mega Knight
Goblin Barrel
The Log
Inferno Tower Knight Goblin Gang Bandit Mega Knight
Bandit
Arrows Goblin Gang Inferno Tower The Log Mega Knight
Mega Knight
Arrows Inferno Tower The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang The Log Bandit Mega Knight
Goblin Gang Inferno Tower Mega Knight Knight Bandit
Inferno Tower Knight Goblin Gang Bandit Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Bandit Mega Knight
Inferno Tower Arrows Goblin Gang
Arrows Inferno Tower The Log Bandit Mega Knight
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Bandit Mega Knight
Goblin Gang Arrows Knight The Log Bandit Mega Knight
Arrows Inferno Tower Goblin Gang
Inferno Tower Mega Knight Knight Goblin Gang The Log Bandit
Mega Knight Arrows Goblin Gang The Log
Inferno Tower Knight Goblin Gang Bandit Mega Knight
Inferno Tower Goblin Gang The Log Bandit Mega Knight
Mega Knight Arrows Knight Goblin Gang Inferno Tower
Arrows Mega Knight Knight Goblin Gang The Log Bandit
Arrows The Log Knight Bandit Mega Knight
Inferno Tower
Goblin Gang Mega Knight Arrows Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Inferno Tower Bandit
Bandit Arrows Knight Goblin Gang The Log Mega Knight
Goblin Gang Bandit Mega Knight Knight Inferno Tower The Log
Goblin Gang Mega Knight Knight Inferno Tower The Log Bandit
Inferno Tower Knight Goblin Gang Bandit Mega Knight
Arrows Goblin Gang
Goblin Gang Knight Inferno Tower Bandit
Inferno Tower Mega Knight Knight
Mega Knight Knight Inferno Tower The Log Bandit
Inferno Tower Goblin Gang
Mega Knight Knight Inferno Tower
Mega Knight Arrows The Log
Mega Knight Knight Goblin Gang Inferno Tower Bandit
Mega Knight
Goblin Gang Inferno Tower Knight The Log
Arrows Mega Knight Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Knight The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Goblin Gang
Arrows Knight The Log Bandit
Arrows
Knight The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows
Arrows The Log Bandit Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows The Log Bandit
Arrows
Arrows The Log Bandit Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Gang Bandit
Arrows
Arrows The Log
Knight Goblin Gang Mega Knight
Arrows The Log
Arrows
Mega Knight
Goblin Gang The Log
The Log Bandit Mega Knight
Mega Knight

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