My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Inferno Tower Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Electro Wizard
Fireball
Firecracker Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Electro Wizard Inferno Tower Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Lightning Mega Knight
Knight
Firecracker Arrows Electro Wizard
Firecracker
Knight Mega Knight
Inferno Tower
Lightning
Electro Giant Arrows
Electro Giant
Lightning
Electro Wizard
Knight Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard

Defense Synergies 5 8

Arrows
Mega Knight Knight Inferno Tower Lightning
Knight
Firecracker Inferno Tower Electro Wizard Arrows
Firecracker
Knight Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Knight Electro Wizard Arrows Firecracker Mega Knight
Lightning
Arrows
Electro Giant
Electro Wizard
Knight Inferno Tower Firecracker Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower Knight Firecracker Electro Wizard Mega Knight
Inferno Tower Mega Knight Knight Lightning Electro Wizard
Inferno Tower Knight Firecracker Electro Wizard Mega Knight
Lightning Arrows Firecracker Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Inferno Tower Lightning Electro Wizard Arrows Firecracker
Lightning Arrows Inferno Tower Electro Giant Electro Wizard Mega Knight
Inferno Tower
Knight Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard Arrows Knight Firecracker Electro Giant Mega Knight
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Mega Knight Knight Lightning Electro Wizard
Mega Knight Arrows Firecracker Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower Lightning Electro Giant Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Inferno Tower Electro Wizard
Arrows Mega Knight Knight Firecracker Electro Wizard
Arrows Knight Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Arrows Knight Firecracker Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Electro Giant Electro Wizard
Electro Wizard Arrows Knight Firecracker Lightning Mega Knight
Mega Knight Knight Inferno Tower Lightning Electro Wizard
Lightning Mega Knight Knight Inferno Tower Electro Wizard
Inferno Tower Knight Mega Knight
Arrows Firecracker Electro Giant Electro Wizard
Knight Inferno Tower Lightning Electro Wizard
Inferno Tower Mega Knight Knight
Lightning Electro Wizard Mega Knight Knight Firecracker Inferno Tower
Inferno Tower
Mega Knight Knight Inferno Tower
Lightning Mega Knight Arrows Electro Giant Electro Wizard
Lightning Mega Knight Knight Inferno Tower
Firecracker Electro Giant Mega Knight
Inferno Tower Electro Giant Electro Wizard Knight Firecracker Lightning
Arrows Mega Knight Firecracker Inferno Tower Electro Giant Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Lightning Arrows
Lightning Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Giant
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Electro Wizard
Firecracker Lightning Arrows Knight Electro Wizard
Lightning Arrows Firecracker
Lightning Knight Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Electro Wizard Mega Knight
Lightning Arrows Firecracker Electro Giant Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Electro Giant Mega Knight
Arrows Firecracker Lightning Electro Wizard
Lightning Arrows Mega Knight
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Giant Electro Wizard
Lightning Electro Wizard Firecracker Electro Giant
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Lightning
Lightning Electro Wizard
Lightning Arrows Firecracker Electro Wizard
Arrows
Lightning Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker Lightning
Lightning Arrows Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Giant Electro Wizard Mega Knight
Lightning Firecracker Mega Knight

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