My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Dart Goblin Skeleton Army Balloon
Zap
Dart Goblin Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Knight Dart Goblin Inferno Tower Skeleton Army
The Log
Dart Goblin Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Knight Dart Goblin Skeleton Army Balloon
Fireball
Dart Goblin Inferno Tower Skeleton Army Balloon
Poison
Dart Goblin Inferno Tower Skeleton Army Balloon
Lightning
Knight Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Dart Goblin Skeleton Army Freeze Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Knight Freeze
Knight
Dart Goblin Balloon Arrows
Dart Goblin
Knight Mirror Balloon
Inferno Tower
Mirror
Arrows Dart Goblin Skeleton Army Freeze Balloon
Skeleton Army
Mirror
Freeze
Balloon Arrows Mirror
Balloon
Arrows Knight Freeze Dart Goblin Mirror

Defense Synergies 5 8

Arrows
Mirror Knight Inferno Tower
Knight
Dart Goblin Inferno Tower Arrows Skeleton Army
Dart Goblin
Knight Inferno Tower Mirror Skeleton Army
Inferno Tower
Knight Skeleton Army Arrows Dart Goblin Mirror
Mirror
Arrows Skeleton Army Dart Goblin Inferno Tower
Skeleton Army
Inferno Tower Mirror Knight Dart Goblin Freeze
Freeze
Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Inferno Tower
Inferno Tower Skeleton Army Knight Dart Goblin
Inferno Tower Skeleton Army Knight Dart Goblin Freeze
Inferno Tower Skeleton Army Knight Dart Goblin
Arrows Skeleton Army
Arrows Skeleton Army Freeze Dart Goblin
Dart Goblin Inferno Tower Arrows Freeze
Arrows Dart Goblin Inferno Tower
Inferno Tower Skeleton Army
Knight Skeleton Army Dart Goblin Inferno Tower
Dart Goblin Skeleton Army Arrows Knight Freeze
Arrows Inferno Tower Dart Goblin
Inferno Tower Skeleton Army Knight Freeze
Skeleton Army Arrows Dart Goblin Freeze
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Freeze
Arrows Knight Inferno Tower Skeleton Army
Arrows Knight Dart Goblin Skeleton Army
Arrows Freeze Knight Dart Goblin
Dart Goblin Inferno Tower
Skeleton Army Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower
Arrows Knight
Skeleton Army Knight Inferno Tower
Skeleton Army Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Arrows Dart Goblin Freeze
Skeleton Army Knight Dart Goblin Inferno Tower
Inferno Tower Knight Skeleton Army
Freeze Knight Inferno Tower Skeleton Army
Inferno Tower Dart Goblin Skeleton Army
Knight Dart Goblin Inferno Tower
Skeleton Army Arrows
Skeleton Army Knight Inferno Tower
Dart Goblin Skeleton Army
Inferno Tower Skeleton Army Knight Dart Goblin Freeze
Arrows Dart Goblin Inferno Tower Freeze
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Freeze
Arrows
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows Freeze
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Freeze
Arrows Dart Goblin
Arrows Freeze
Arrows
Dart Goblin Skeleton Army Freeze
Arrows Dart Goblin
Freeze
Arrows
Knight Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
Dart Goblin

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