My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Electro Dragon Bowler Goblin Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Electro Dragon Lumberjack
Zap
Goblin Giant
Barbarian Barrel
Knight Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Mega Minion Electro Dragon Bowler Lumberjack
Fireball
Mega Minion Electro Dragon Bowler Lumberjack
Poison
Mega Minion Electro Dragon
Lightning
Knight Mega Minion Electro Dragon Bowler Lumberjack
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mega Minion Lumberjack Electro Dragon Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Mega Minion

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Minion Bowler Goblin Giant Lumberjack
Knight
Mega Minion Arrows Electro Dragon The Log Lumberjack
Mega Minion
Knight Goblin Giant Arrows Bowler
Electro Dragon
Knight Bowler Goblin Giant
Bowler
Arrows Mega Minion Electro Dragon The Log Lumberjack
Goblin Giant
Mega Minion Arrows Electro Dragon The Log Lumberjack
The Log
Knight Bowler Goblin Giant Lumberjack
Lumberjack
Arrows Knight Bowler Goblin Giant The Log

Defense Synergies 3 15

Arrows
Knight Mega Minion Bowler Lumberjack
Knight
Mega Minion Electro Dragon Arrows Bowler The Log Lumberjack
Mega Minion
Knight Arrows The Log Lumberjack
Electro Dragon
Knight Bowler The Log Lumberjack
Bowler
The Log Arrows Knight Electro Dragon Lumberjack
Goblin Giant
The Log
The Log
Bowler Knight Mega Minion Electro Dragon Goblin Giant Lumberjack
Lumberjack
Arrows Knight Mega Minion Electro Dragon Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mega Minion Electro Dragon Goblin Giant The Log
Lumberjack Knight Mega Minion Electro Dragon The Log
Bowler Lumberjack Knight Mega Minion Electro Dragon
Lumberjack Knight Mega Minion Electro Dragon Bowler
Arrows Bowler The Log Lumberjack
Arrows Bowler The Log Mega Minion Electro Dragon Lumberjack
Mega Minion Arrows Electro Dragon
Bowler Arrows Electro Dragon Goblin Giant The Log
Lumberjack
Knight Bowler Lumberjack
Arrows Knight Mega Minion Electro Dragon Bowler Goblin Giant The Log Lumberjack
Arrows Mega Minion Electro Dragon
Bowler Lumberjack Knight Electro Dragon The Log
Bowler Arrows Mega Minion Electro Dragon The Log Lumberjack
Knight Lumberjack
Bowler The Log Lumberjack
Arrows Knight Electro Dragon Bowler Lumberjack
Arrows Knight Mega Minion Electro Dragon Bowler The Log Lumberjack
Arrows The Log Knight Mega Minion Electro Dragon Bowler Lumberjack
Lumberjack
Bowler Arrows Knight Electro Dragon Goblin Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Bowler
Arrows Knight Mega Minion Electro Dragon Bowler The Log Lumberjack
Lumberjack Knight Electro Dragon Bowler Goblin Giant The Log
Bowler Lumberjack Knight Goblin Giant The Log
Knight Bowler Goblin Giant Lumberjack
Arrows Electro Dragon Goblin Giant
Knight Mega Minion Bowler Goblin Giant Lumberjack
Knight Goblin Giant Lumberjack
Electro Dragon Knight Mega Minion The Log
Mega Minion Goblin Giant
Knight Mega Minion Electro Dragon Bowler Lumberjack
Arrows Bowler Goblin Giant The Log
Bowler Knight Goblin Giant Lumberjack
Electro Dragon Bowler
Electro Dragon Knight Mega Minion Bowler Goblin Giant The Log Lumberjack
Arrows Bowler Mega Minion Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon The Log
Arrows Electro Dragon Bowler The Log
Arrows Electro Dragon Goblin Giant The Log
Arrows Knight The Log
Arrows Bowler The Log
Arrows Mega Minion Electro Dragon Goblin Giant
Arrows Bowler The Log
Arrows The Log Electro Dragon Bowler
Arrows The Log Electro Dragon
Electro Dragon Bowler Lumberjack
Arrows Knight Electro Dragon Bowler The Log
Arrows Electro Dragon
Knight Bowler The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon Bowler The Log
Arrows Electro Dragon Bowler The Log
Arrows
Arrows Mega Minion Electro Dragon Bowler The Log
Arrows Electro Dragon Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon Bowler
Mega Minion
Arrows The Log Electro Dragon Bowler
Arrows Electro Dragon Bowler The Log
Arrows The Log
Arrows Electro Dragon
Electro Dragon Mega Minion
Mega Minion Bowler
Arrows Electro Dragon The Log
Arrows Electro Dragon
Arrows Bowler The Log
Electro Dragon
Arrows Mega Minion Electro Dragon
Arrows The Log
Knight Mega Minion Electro Dragon Bowler Lumberjack
Arrows The Log Electro Dragon Bowler
Arrows
Mega Minion Electro Dragon
Electro Dragon Bowler The Log
Electro Dragon
Electro Dragon Bowler Goblin Giant The Log
Electro Dragon Bowler

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