My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Guards Goblin Giant
Barbarian Barrel
Knight Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Mini P.E.K.K.A Guards Electro Dragon
Fireball
Electro Dragon
Poison
Guards Electro Dragon
Lightning
Knight Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery Mini P.E.K.K.A Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Royal Delivery Guards Mini P.E.K.K.A Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Royal Delivery

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Goblin Giant
Knight
Arrows Electro Dragon The Log
Royal Delivery
Mini P.E.K.K.A
Arrows Goblin Giant The Log
Guards
The Log
Electro Dragon
Knight Goblin Giant
Goblin Giant
Arrows Mini P.E.K.K.A Electro Dragon The Log
The Log
Knight Mini P.E.K.K.A Guards Goblin Giant

Defense Synergies 3 15

Arrows
Knight Royal Delivery Mini P.E.K.K.A
Knight
Royal Delivery Electro Dragon Arrows Mini P.E.K.K.A The Log
Royal Delivery
Knight Arrows Mini P.E.K.K.A Guards Electro Dragon The Log
Mini P.E.K.K.A
The Log Arrows Knight Royal Delivery Guards Electro Dragon
Guards
Royal Delivery Mini P.E.K.K.A Electro Dragon The Log
Electro Dragon
Knight Royal Delivery Mini P.E.K.K.A Guards The Log
Goblin Giant
The Log
The Log
Mini P.E.K.K.A Knight Royal Delivery Guards Electro Dragon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon Goblin Giant The Log
Mini P.E.K.K.A Knight Royal Delivery Electro Dragon The Log
Mini P.E.K.K.A Knight Royal Delivery Electro Dragon
Mini P.E.K.K.A Knight Guards Electro Dragon
Arrows Royal Delivery Mini P.E.K.K.A The Log
Arrows Royal Delivery The Log Guards Electro Dragon
Arrows Royal Delivery Electro Dragon
Arrows Electro Dragon Goblin Giant The Log
Mini P.E.K.K.A
Knight Guards Royal Delivery Mini P.E.K.K.A
Guards Arrows Knight Royal Delivery Electro Dragon Goblin Giant The Log
Arrows Royal Delivery Electro Dragon
Mini P.E.K.K.A Knight Royal Delivery Guards Electro Dragon The Log
Arrows Royal Delivery Mini P.E.K.K.A Guards Electro Dragon The Log
Mini P.E.K.K.A Knight
Royal Delivery Mini P.E.K.K.A The Log
Arrows Knight Royal Delivery Mini P.E.K.K.A Electro Dragon
Arrows Royal Delivery Knight Guards Electro Dragon The Log
Arrows Royal Delivery The Log Knight Guards Electro Dragon
Mini P.E.K.K.A
Arrows Knight Royal Delivery Mini P.E.K.K.A Guards Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Royal Delivery
Royal Delivery Arrows Knight Mini P.E.K.K.A Electro Dragon The Log
Royal Delivery Guards Knight Mini P.E.K.K.A Electro Dragon Goblin Giant The Log
Mini P.E.K.K.A Guards Knight Royal Delivery Goblin Giant The Log
Knight Royal Delivery Mini P.E.K.K.A Guards Goblin Giant
Arrows Royal Delivery Electro Dragon Goblin Giant
Royal Delivery Mini P.E.K.K.A Guards Knight Goblin Giant
Mini P.E.K.K.A Knight Royal Delivery Goblin Giant
Royal Delivery Electro Dragon Knight Mini P.E.K.K.A The Log
Royal Delivery Guards Goblin Giant
Knight Mini P.E.K.K.A Guards Electro Dragon
Arrows Royal Delivery Guards Goblin Giant The Log
Royal Delivery Mini P.E.K.K.A Knight Guards Goblin Giant
Electro Dragon
Guards Electro Dragon Knight Royal Delivery Mini P.E.K.K.A Goblin Giant The Log
Arrows Royal Delivery Mini P.E.K.K.A Electro Dragon The Log
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon Goblin Giant The Log
Arrows Knight Guards The Log
Arrows The Log
Arrows Electro Dragon Goblin Giant
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Mini P.E.K.K.A Guards Electro Dragon
Arrows Knight Electro Dragon The Log
Arrows Electro Dragon
Knight The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon The Log
Arrows Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows The Log
Arrows Electro Dragon
Electro Dragon Guards
Mini P.E.K.K.A
Arrows Electro Dragon The Log
Arrows Electro Dragon
Arrows The Log
Guards Electro Dragon
Arrows Electro Dragon
Arrows The Log
Knight Mini P.E.K.K.A Electro Dragon
Arrows The Log Electro Dragon
Arrows
Electro Dragon
Electro Dragon Guards The Log
Electro Dragon
Electro Dragon Goblin Giant The Log
Electro Dragon

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