My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Knight Inferno Tower Executioner Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Executioner Electro Wizard
Fireball
Inferno Tower Executioner Electro Wizard
Poison
Inferno Tower Executioner Electro Wizard
Lightning
Knight Mini P.E.K.K.A Inferno Tower Executioner Electro Wizard
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Tower Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mini P.E.K.K.A Electro Wizard Inferno Tower Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Mini P.E.K.K.A
Knight
Executioner Arrows The Log Electro Wizard
Mini P.E.K.K.A
Arrows Golem The Log Electro Wizard
Inferno Tower
Executioner
Knight Golem The Log
Golem
Arrows Mini P.E.K.K.A Executioner The Log Electro Wizard
The Log
Knight Mini P.E.K.K.A Executioner Golem
Electro Wizard
Knight Mini P.E.K.K.A Golem

Defense Synergies 7 8

Arrows
Knight Mini P.E.K.K.A Inferno Tower
Knight
Inferno Tower Executioner Electro Wizard Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Arrows Knight Executioner
Inferno Tower
Knight The Log Electro Wizard Arrows
Executioner
Knight Mini P.E.K.K.A The Log
Golem
The Log
Mini P.E.K.K.A Inferno Tower Knight Executioner Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Executioner The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Knight Executioner The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Knight Executioner Electro Wizard
Mini P.E.K.K.A Inferno Tower Knight Electro Wizard
Arrows Mini P.E.K.K.A The Log
Arrows The Log Executioner Electro Wizard
Inferno Tower Electro Wizard Arrows Executioner
Arrows Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower
Knight Mini P.E.K.K.A Inferno Tower Electro Wizard
Executioner Electro Wizard Arrows Knight The Log
Arrows Inferno Tower Executioner Electro Wizard
Mini P.E.K.K.A Inferno Tower Knight The Log Electro Wizard
Executioner Arrows Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Knight Electro Wizard
Inferno Tower Mini P.E.K.K.A The Log Electro Wizard
Arrows Knight Mini P.E.K.K.A Inferno Tower Executioner Electro Wizard
Arrows Knight Executioner The Log Electro Wizard
Arrows Executioner The Log Knight Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Arrows Knight Mini P.E.K.K.A Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Mini P.E.K.K.A Executioner The Log
Knight Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Mini P.E.K.K.A Executioner
Arrows Executioner Electro Wizard
Mini P.E.K.K.A Knight Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Knight
Electro Wizard Knight Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Knight Mini P.E.K.K.A Inferno Tower
Arrows The Log Electro Wizard
Mini P.E.K.K.A Knight Inferno Tower Executioner
Executioner
Inferno Tower Electro Wizard Knight Mini P.E.K.K.A Executioner The Log
Arrows Executioner Mini P.E.K.K.A Inferno Tower The Log Electro Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Executioner The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Executioner Arrows The Log
Arrows Executioner
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows Knight The Log Electro Wizard
Arrows Executioner
Knight Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Arrows The Log Executioner Electro Wizard
Arrows The Log
Arrows The Log
Arrows Executioner Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows Executioner Electro Wizard
Arrows The Log
Knight Mini P.E.K.K.A Executioner Electro Wizard
Arrows The Log Executioner
Arrows
Executioner
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard

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