My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Knight Skeleton Army Witch Bandit
The Log
Mini P.E.K.K.A Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Bandit
Fireball
Skeleton Army Witch Bandit
Poison
Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Skeleton Army Bandit Mini P.E.K.K.A Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mini P.E.K.K.A Bandit
Knight
Arrows Witch
Mini P.E.K.K.A
Arrows Rage
Rage
Witch Mini P.E.K.K.A
Skeleton Army
Witch
Rage Knight P.E.K.K.A Bandit
P.E.K.K.A
Arrows Witch
Bandit
Arrows Witch

Defense Synergies 0 11

Arrows
Knight Mini P.E.K.K.A P.E.K.K.A Bandit
Knight
Arrows Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A
Arrows Knight Skeleton Army Witch
Rage
Skeleton Army
Knight Mini P.E.K.K.A Bandit
Witch
Knight Mini P.E.K.K.A Bandit
P.E.K.K.A
Arrows
Bandit
Arrows Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Witch Bandit
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Knight Bandit
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Knight Bandit
Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bandit
Arrows Witch
Arrows P.E.K.K.A Bandit
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Bandit
Skeleton Army Witch Arrows Knight Bandit
Arrows Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Witch Bandit
Skeleton Army Arrows Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Bandit
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Bandit
Arrows Knight Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Arrows Knight Skeleton Army Witch Bandit
Arrows Witch Knight Bandit
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Arrows Knight Mini P.E.K.K.A Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Bandit
Bandit Arrows Knight Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Bandit Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Bandit
P.E.K.K.A Knight Mini P.E.K.K.A Skeleton Army Witch Bandit
Arrows Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Witch Bandit
Mini P.E.K.K.A P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Mini P.E.K.K.A Skeleton Army Witch Bandit
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Witch Bandit
Skeleton Army Witch
Skeleton Army Witch Knight Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Bandit
Arrows Bandit
Arrows Knight
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows Bandit
Mini P.E.K.K.A
Arrows Knight Bandit
Arrows
Knight Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bandit
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows Bandit
Arrows
P.E.K.K.A
Arrows
Skeleton Army Witch Bandit
Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A
Witch
Witch
Witch Bandit
P.E.K.K.A

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