My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Inferno Dragon Skeleton King
Giant Snowball
Battle Ram Guards Witch Inferno Dragon Skeleton King
Zap
Battle Ram Guards Witch Inferno Dragon Skeleton King
Barbarian Barrel
Knight Battle Ram Guards Witch Skeleton King
The Log
Mini P.E.K.K.A Battle Ram Guards Witch Skeleton King
Earthquake
Guards Witch Skeleton King
Arrows
Guards Witch Skeleton King
Royal Delivery
Knight Mini P.E.K.K.A Battle Ram Guards Witch Inferno Dragon Skeleton King
Fireball
Battle Ram Witch Inferno Dragon Skeleton King
Poison
Guards Witch Skeleton King
Lightning
Knight Mini P.E.K.K.A Battle Ram Witch Inferno Dragon Skeleton King
Rocket
Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Mini P.E.K.K.A Battle Ram Inferno Dragon Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Battle Ram
Knight
Battle Ram Arrows Witch
Mini P.E.K.K.A
Arrows
Battle Ram
Knight Arrows Witch
Guards
Witch
Knight Battle Ram Skeleton King
Inferno Dragon
Skeleton King
Witch

Defense Synergies 0 8

Arrows
Knight Mini P.E.K.K.A
Knight
Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Arrows Knight Guards Witch
Battle Ram
Guards
Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Guards
Inferno Dragon
Skeleton King
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Inferno Dragon Knight Witch
Mini P.E.K.K.A Witch Knight Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Knight Guards Skeleton King
Arrows Mini P.E.K.K.A
Arrows Guards
Inferno Dragon Arrows Witch
Arrows
Mini P.E.K.K.A Witch Inferno Dragon Skeleton King
Knight Guards Mini P.E.K.K.A
Guards Witch Arrows Knight Skeleton King
Arrows Inferno Dragon Witch
Mini P.E.K.K.A Knight Guards Witch
Arrows Mini P.E.K.K.A Guards Witch Skeleton King
Mini P.E.K.K.A Inferno Dragon Knight Skeleton King
Mini P.E.K.K.A Inferno Dragon
Arrows Knight Mini P.E.K.K.A Witch
Arrows Knight Guards Witch
Arrows Witch Knight Guards Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Arrows Knight Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Witch
Arrows Knight Mini P.E.K.K.A Inferno Dragon
Guards Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Knight
Knight Mini P.E.K.K.A Guards Witch Inferno Dragon
Arrows Witch
Mini P.E.K.K.A Guards Knight Witch
Mini P.E.K.K.A Knight Inferno Dragon
Knight Mini P.E.K.K.A Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Guards Witch
Arrows Guards
Mini P.E.K.K.A Knight Guards Witch Skeleton King
Witch
Guards Witch Knight Mini P.E.K.K.A Inferno Dragon Skeleton King
Arrows Mini P.E.K.K.A Witch Inferno Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows
Arrows
Arrows Knight Guards
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A Guards
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Guards Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Guards Witch
Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows Skeleton King
Arrows
Guards Witch Skeleton King
Witch
Witch
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: