My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Prince Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince
Giant Snowball
Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army Prince
Barbarian Barrel
Knight Battle Ram Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Battle Ram Skeleton Army Prince
Fireball
Battle Ram Skeleton Army
Poison
Skeleton Army
Lightning
Knight Mini P.E.K.K.A Battle Ram Prince Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Mini P.E.K.K.A Battle Ram Prince Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Battle Ram Prince Mega Knight
Knight
Battle Ram Arrows Prince
Mini P.E.K.K.A
Arrows Mega Knight
Battle Ram
Knight Arrows
Skeleton Army
Prince
Mega Knight Arrows Knight
Mega Knight
Prince Arrows Mini P.E.K.K.A
Goblinstein

Defense Synergies 1 7

Arrows
Mega Knight Knight Mini P.E.K.K.A Prince
Knight
Arrows Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Arrows Knight Skeleton Army
Battle Ram
Skeleton Army
Knight Mini P.E.K.K.A Prince
Prince
Arrows Skeleton Army
Mega Knight
Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Skeleton Army Knight Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Knight
Mini P.E.K.K.A Skeleton Army Prince Knight Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Arrows Skeleton Army Mega Knight
Arrows
Arrows Mega Knight
Mini P.E.K.K.A Skeleton Army Prince
Knight Skeleton Army Mini P.E.K.K.A Prince Mega Knight
Skeleton Army Arrows Knight Mega Knight
Arrows
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Knight
Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Knight Prince Mega Knight
Skeleton Army Mini P.E.K.K.A Prince Mega Knight
Mega Knight Arrows Knight Mini P.E.K.K.A Skeleton Army Prince
Arrows Mega Knight Knight Skeleton Army Prince
Arrows Knight Mega Knight
Mini P.E.K.K.A Prince
Skeleton Army Mega Knight Arrows Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Prince
Arrows Knight Mini P.E.K.K.A Prince Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Knight
Knight Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Arrows
Mini P.E.K.K.A Skeleton Army Prince Knight
Mini P.E.K.K.A Mega Knight Knight Skeleton Army Prince
Mega Knight Knight Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A Prince
Skeleton Army Mega Knight Arrows Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Knight
Skeleton Army Mega Knight
Skeleton Army Knight Mini P.E.K.K.A Prince
Arrows Mega Knight Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A Prince
Arrows Knight Prince
Arrows
Knight
Arrows
Arrows Prince
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Skeleton Army Prince
Arrows
Arrows
Knight Mini P.E.K.K.A Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Prince Mega Knight
Prince
Mega Knight

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