My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Wall Breakers Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Dark Prince Prince
Giant Snowball
Wall Breakers Skeleton Army
Zap
Wall Breakers Skeleton Army Dark Prince Prince
Barbarian Barrel
Knight Valkyrie Wall Breakers Skeleton Army Dark Prince
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army Dark Prince Prince
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Wall Breakers Skeleton Army Dark Prince Prince
Fireball
Wall Breakers Skeleton Army
Poison
Skeleton Army
Lightning
Knight Mini P.E.K.K.A Valkyrie Dark Prince Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Skeleton Army Mini P.E.K.K.A Valkyrie Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Wall Breakers Dark Prince Prince
Knight
Wall Breakers Arrows Prince
Mini P.E.K.K.A
Arrows Valkyrie Dark Prince
Valkyrie
Wall Breakers Prince Mini P.E.K.K.A Dark Prince
Wall Breakers
Knight Valkyrie Arrows
Skeleton Army
Dark Prince
Prince Arrows Mini P.E.K.K.A Valkyrie
Prince
Valkyrie Dark Prince Arrows Knight

Defense Synergies 0 12

Arrows
Knight Mini P.E.K.K.A Valkyrie Dark Prince Prince
Knight
Arrows Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Arrows Knight Valkyrie Skeleton Army
Valkyrie
Arrows Mini P.E.K.K.A Prince
Wall Breakers
Skeleton Army
Knight Mini P.E.K.K.A Prince
Dark Prince
Arrows Prince
Prince
Arrows Valkyrie Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Valkyrie Dark Prince Prince
Mini P.E.K.K.A Skeleton Army Prince Knight Valkyrie Dark Prince
Mini P.E.K.K.A Skeleton Army Prince Knight Valkyrie Dark Prince
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Prince
Arrows Skeleton Army Valkyrie Dark Prince
Arrows
Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Prince
Knight Skeleton Army Mini P.E.K.K.A Valkyrie Dark Prince Prince
Valkyrie Skeleton Army Arrows Knight Dark Prince
Arrows
Mini P.E.K.K.A Skeleton Army Prince Knight Valkyrie Dark Prince
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Skeleton Army Knight Prince
Skeleton Army Mini P.E.K.K.A Prince
Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Prince
Arrows Valkyrie Knight Skeleton Army Dark Prince Prince
Arrows Valkyrie Knight Dark Prince
Mini P.E.K.K.A Prince
Valkyrie Skeleton Army Dark Prince Arrows Knight Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Prince
Arrows Knight Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Knight Mini P.E.K.K.A Valkyrie Dark Prince Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Prince Knight
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Prince
Arrows
Mini P.E.K.K.A Skeleton Army Dark Prince Prince Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie Skeleton Army Dark Prince Prince
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince Prince
Skeleton Army
Knight Mini P.E.K.K.A Valkyrie Dark Prince Prince
Skeleton Army Arrows Valkyrie Dark Prince Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Prince Knight Valkyrie
Valkyrie Skeleton Army
Skeleton Army Knight Mini P.E.K.K.A Valkyrie Dark Prince Prince
Arrows Valkyrie Mini P.E.K.K.A Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie Dark Prince Prince
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A Prince
Arrows Knight Valkyrie Dark Prince Prince
Arrows
Knight
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Prince
Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Valkyrie Dark Prince
Arrows
Arrows Prince
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Prince
Arrows
Skeleton Army Dark Prince Prince
Arrows
Arrows
Knight Mini P.E.K.K.A Valkyrie Dark Prince Prince
Arrows
Arrows
Dark Prince Prince
Dark Prince Prince
Prince

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