My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Valkyrie Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Wizard Balloon Lumberjack Mother Witch
Fireball
Wizard Balloon Lumberjack Mother Witch
Poison
Wizard Balloon Mother Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Balloon Lumberjack Mother Witch
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mini P.E.K.K.A Valkyrie Lumberjack Mother Witch Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Mini P.E.K.K.A Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mini P.E.K.K.A Lumberjack Mother Witch
Knight
Balloon Arrows Wizard Lumberjack Mother Witch
Mini P.E.K.K.A
Arrows Valkyrie Wizard Lumberjack
Valkyrie
Balloon Lumberjack Mini P.E.K.K.A Wizard Mother Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Balloon
Arrows Knight Valkyrie Lumberjack Wizard
Lumberjack
Valkyrie Balloon Arrows Knight Mini P.E.K.K.A Wizard
Mother Witch
Arrows Knight Valkyrie

Defense Synergies 0 17

Arrows
Knight Mini P.E.K.K.A Valkyrie Lumberjack Mother Witch
Knight
Arrows Mini P.E.K.K.A Wizard Lumberjack Mother Witch
Mini P.E.K.K.A
Arrows Knight Valkyrie Wizard Mother Witch
Valkyrie
Arrows Mini P.E.K.K.A Wizard Lumberjack Mother Witch
Wizard
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Balloon
Lumberjack
Arrows Knight Valkyrie Wizard Mother Witch
Mother Witch
Arrows Knight Mini P.E.K.K.A Valkyrie Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Mini P.E.K.K.A Lumberjack Knight Valkyrie
Mini P.E.K.K.A Lumberjack Knight Valkyrie
Mini P.E.K.K.A Lumberjack Knight Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie Lumberjack Mother Witch
Arrows Wizard
Arrows Valkyrie
Mini P.E.K.K.A Lumberjack
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Mother Witch Arrows Knight Wizard Lumberjack
Arrows Wizard
Mini P.E.K.K.A Lumberjack Knight Valkyrie Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Arrows Knight Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie Knight Wizard Lumberjack
Arrows Valkyrie Wizard Knight Lumberjack Mother Witch
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Arrows Knight Mini P.E.K.K.A Lumberjack Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Knight Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack Knight
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Wizard Mother Witch
Mini P.E.K.K.A Knight Valkyrie Lumberjack
Mini P.E.K.K.A Knight Valkyrie Lumberjack
Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie
Mini P.E.K.K.A Knight Valkyrie Wizard Lumberjack
Wizard Valkyrie
Knight Mini P.E.K.K.A Valkyrie Lumberjack
Arrows Valkyrie Mini P.E.K.K.A Wizard Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Mother Witch
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Lumberjack
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Mother Witch
Arrows Wizard
Arrows
Arrows Mother Witch Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Mother Witch
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Wizard

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