My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Barbarians Miner Princess
Zap
Minions Princess
Barbarian Barrel
Knight Barbarians Princess Ice Wizard
The Log
Barbarians Princess
Earthquake
Barbarians
Arrows
Minions Princess
Royal Delivery
Knight Minions Barbarians Miner Princess Ice Wizard
Fireball
Minions Barbarians Princess Ice Wizard
Poison
Minions Barbarians Princess Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Miner Princess Ice Wizard Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Miner

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Miner
Knight
Minions Princess Arrows Miner Ice Wizard
Minions
Knight Giant Miner
Barbarians
Giant
Arrows Minions Miner Princess Ice Wizard
Miner
Minions Giant Arrows Knight
Princess
Knight Giant
Ice Wizard
Knight Giant

Defense Synergies 3 5

Arrows
Knight Barbarians Ice Wizard
Knight
Minions Princess Ice Wizard Arrows
Minions
Knight Ice Wizard
Barbarians
Arrows
Giant
Miner
Princess
Knight Ice Wizard
Ice Wizard
Knight Arrows Minions Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Barbarians Knight Minions Ice Wizard
Barbarians Knight Minions Ice Wizard
Barbarians Knight Minions Ice Wizard
Arrows Barbarians Princess
Arrows Minions Ice Wizard
Minions Arrows Princess Ice Wizard
Arrows Barbarians
Barbarians Minions Princess Ice Wizard
Knight Barbarians Miner Ice Wizard
Minions Barbarians Ice Wizard Arrows Knight Princess
Arrows Minions Princess Ice Wizard
Barbarians Knight Minions Ice Wizard
Arrows Minions Barbarians Princess
Barbarians Knight
Barbarians
Barbarians Arrows Knight Minions
Arrows Knight Minions Barbarians Ice Wizard
Arrows Knight Minions Barbarians Princess Ice Wizard
Barbarians
Arrows Knight Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Arrows Knight Miner
Barbarians Knight Minions
Knight Barbarians
Barbarians Knight
Arrows Minions Princess Ice Wizard
Knight Minions Barbarians Ice Wizard
Knight Barbarians
Knight Minions Barbarians
Barbarians
Knight Minions Barbarians
Arrows Barbarians
Barbarians Knight
Barbarians Princess
Barbarians Knight Minions
Arrows Minions Barbarians Princess Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Miner Princess Ice Wizard
Arrows Miner
Arrows Knight Barbarians
Arrows
Arrows Minions Princess Ice Wizard
Arrows Princess
Arrows Princess Ice Wizard
Arrows Miner
Minions
Miner Arrows Knight Princess
Arrows Princess
Knight Miner Princess
Arrows Minions Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Minions
Arrows Princess
Arrows Miner Princess
Minions
Arrows Princess
Arrows Barbarians
Arrows Princess Ice Wizard
Arrows Miner Princess Ice Wizard
Arrows Miner Princess
Miner Arrows
Arrows Princess Ice Wizard
Minions
Arrows Miner
Arrows Princess
Arrows Princess
Minions Barbarians Princess
Arrows Princess Ice Wizard
Arrows
Miner Knight Princess
Arrows Princess
Arrows
Minions Princess
Princess
Miner Princess

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