My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Cannon Hog Rider Goblin Barrel Witch
Zap
Minions Cannon Goblin Barrel Witch
Barbarian Barrel
Knight Cannon Goblin Barrel Witch
The Log
Cannon Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Earthquake
Cannon Hog Rider Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Fireball
Minions Cannon Hog Rider Goblin Barrel Witch
Poison
Minions Cannon Witch
Lightning
Knight Cannon Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Cannon Goblin Barrel Mini P.E.K.K.A Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mini P.E.K.K.A Goblin Barrel
Knight
Minions Hog Rider Goblin Barrel Arrows Witch
Minions
Knight Hog Rider Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Arrows Minions Hog Rider
Hog Rider
Arrows Knight Minions Mini P.E.K.K.A Goblin Barrel Witch
Goblin Barrel
Knight Arrows Hog Rider
Witch
Knight Hog Rider

Defense Synergies 2 9

Arrows
Knight Cannon Mini P.E.K.K.A
Knight
Minions Cannon Arrows Mini P.E.K.K.A Witch
Minions
Knight Cannon
Cannon
Knight Arrows Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Arrows Knight Cannon Witch
Hog Rider
Goblin Barrel
Witch
Knight Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon
Mini P.E.K.K.A Knight Minions Cannon Witch
Cannon Mini P.E.K.K.A Witch Knight Minions
Cannon Mini P.E.K.K.A Witch Knight Minions
Arrows Mini P.E.K.K.A
Arrows Minions Cannon
Minions Arrows Cannon Witch
Arrows Cannon
Cannon Mini P.E.K.K.A Witch Minions
Knight Cannon Mini P.E.K.K.A
Minions Witch Arrows Knight Cannon
Arrows Minions Witch
Cannon Mini P.E.K.K.A Knight Minions Witch
Arrows Minions Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A
Arrows Knight Minions Cannon Mini P.E.K.K.A Witch
Arrows Cannon Knight Minions Witch
Arrows Witch Knight Minions Cannon
Mini P.E.K.K.A Cannon
Arrows Knight Minions Cannon Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch
Arrows Knight Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Knight Cannon Mini P.E.K.K.A Witch
Arrows Minions Witch
Mini P.E.K.K.A Knight Minions Witch
Mini P.E.K.K.A Knight
Knight Minions Mini P.E.K.K.A Witch
Witch Cannon
Knight Minions Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Knight Cannon Witch
Cannon Witch
Witch Knight Minions Mini P.E.K.K.A
Arrows Minions Cannon Mini P.E.K.K.A Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Knight
Arrows
Knight
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Minions
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Witch
Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows
Minions Witch
Witch
Witch

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