My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Musketeer
Zap
Minions
Barbarian Barrel
Knight Musketeer Wizard
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Musketeer Wizard
Fireball
Minions Musketeer Wizard
Poison
Minions Musketeer Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Fireball Mini P.E.K.K.A Musketeer Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Knight Mini P.E.K.K.A
Knight
Minions Musketeer Arrows Fireball Wizard
Minions
Knight Giant Mini P.E.K.K.A
Fireball
Arrows Knight Giant
Mini P.E.K.K.A
Giant Arrows Minions Musketeer Wizard
Musketeer
Knight Giant Mini P.E.K.K.A
Giant
Arrows Minions Mini P.E.K.K.A Musketeer Fireball Wizard
Wizard
Knight Mini P.E.K.K.A Giant

Defense Synergies 2 11

Arrows
Knight Fireball Mini P.E.K.K.A
Knight
Minions Musketeer Arrows Fireball Mini P.E.K.K.A Wizard
Minions
Knight Musketeer
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Arrows Knight Fireball Musketeer Wizard
Musketeer
Knight Minions Fireball Mini P.E.K.K.A
Giant
Wizard
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Musketeer Wizard
Mini P.E.K.K.A Knight Minions Musketeer
Mini P.E.K.K.A Knight Minions Musketeer
Mini P.E.K.K.A Knight Minions Musketeer
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Minions Musketeer
Minions Musketeer Arrows Fireball Wizard
Arrows Fireball Musketeer
Mini P.E.K.K.A Minions Musketeer
Knight Mini P.E.K.K.A Musketeer
Minions Arrows Knight Fireball Musketeer Wizard
Arrows Minions Musketeer Fireball Wizard
Mini P.E.K.K.A Knight Minions Fireball Musketeer Wizard
Fireball Wizard Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Wizard Arrows Knight Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Knight Minions Musketeer Wizard
Arrows Wizard Knight Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Wizard Arrows Knight Minions Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Arrows Knight Mini P.E.K.K.A Musketeer Wizard
Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Wizard Minions Musketeer
Mini P.E.K.K.A Knight Minions Fireball Musketeer
Mini P.E.K.K.A Knight
Knight Minions Fireball Mini P.E.K.K.A
Musketeer
Knight Minions Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Knight Fireball Wizard
Wizard Fireball Musketeer
Knight Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Minions Fireball Mini P.E.K.K.A Musketeer Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Wizard Arrows
Arrows Fireball Wizard Minions Musketeer
Arrows Musketeer Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Knight Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Wizard
Arrows Fireball Wizard
Minions Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Wizard
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Arrows Musketeer
Arrows Fireball Musketeer Wizard
Minions Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer Wizard
Arrows Fireball
Arrows Fireball Wizard
Minions Fireball Musketeer
Fireball Arrows Musketeer Wizard
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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