My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker Bandit
Barbarian Barrel
Knight Firecracker Bandit
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Hog Rider Bandit
Fireball
Minions Firecracker Hog Rider Bandit
Poison
Minions Firecracker
Lightning
Knight Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Minions Firecracker Bandit Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Minions

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Bandit Mega Knight
Knight
Minions Firecracker Hog Rider Arrows The Log
Minions
Knight Hog Rider Mega Knight Firecracker Bandit
Firecracker
Knight Hog Rider Minions Bandit Mega Knight
Hog Rider
Arrows Knight Minions Firecracker The Log Bandit Mega Knight
The Log
Hog Rider Knight Bandit Mega Knight
Bandit
Arrows Minions Firecracker Hog Rider The Log Mega Knight
Mega Knight
Minions Arrows Firecracker Hog Rider The Log Bandit

Defense Synergies 4 12

Arrows
Mega Knight Knight Bandit
Knight
Minions Firecracker Arrows The Log
Minions
Knight Firecracker The Log Bandit Mega Knight
Firecracker
Knight The Log Minions Bandit Mega Knight
Hog Rider
The Log
Firecracker Knight Minions Bandit Mega Knight
Bandit
Arrows Minions Firecracker The Log Mega Knight
Mega Knight
Arrows Minions Firecracker The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker The Log
Knight Minions Firecracker The Log Bandit Mega Knight
Mega Knight Knight Minions Bandit
Knight Minions Firecracker Bandit Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Minions Firecracker Bandit Mega Knight
Minions Arrows Firecracker
Arrows The Log Bandit Mega Knight
Minions
Knight Firecracker Bandit Mega Knight
Minions Arrows Knight Firecracker The Log Bandit Mega Knight
Arrows Minions Firecracker
Mega Knight Knight Minions The Log Bandit
Mega Knight Arrows Minions Firecracker The Log
Knight Bandit Mega Knight
The Log Bandit Mega Knight
Mega Knight Arrows Knight Minions Firecracker
Arrows Mega Knight Knight Minions Firecracker The Log Bandit
Arrows The Log Knight Minions Firecracker Bandit Mega Knight
Mega Knight Arrows Knight Minions Firecracker The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bandit
Bandit Arrows Knight Firecracker The Log Mega Knight
Bandit Mega Knight Knight Minions The Log
Mega Knight Knight The Log Bandit
Knight Bandit Mega Knight
Arrows Firecracker Minions
Knight Minions Bandit
Mega Knight Knight
Mega Knight Knight Minions Firecracker The Log Bandit
Mega Knight Knight Minions
Mega Knight Arrows The Log
Mega Knight Knight Bandit
Firecracker Mega Knight
Knight Minions Firecracker The Log
Arrows Minions Mega Knight Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log Bandit
Arrows Firecracker The Log Bandit
Arrows The Log Bandit
Arrows Knight Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Minions
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Bandit
Minions
Firecracker Arrows Knight The Log Bandit
Arrows Firecracker
Knight Firecracker The Log Bandit
Arrows Minions Firecracker Bandit
Arrows Firecracker The Log
Arrows Firecracker The Log Bandit
Arrows Firecracker The Log Bandit Mega Knight
Arrows
Minions
Arrows Firecracker The Log Bandit Mega Knight
Arrows Firecracker The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows Firecracker The Log Bandit
Arrows Firecracker
Minions Firecracker
Arrows The Log Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Minions Bandit
Arrows Firecracker
Arrows The Log
Knight Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Minions Firecracker The Log
Firecracker
Firecracker The Log Bandit Mega Knight
Firecracker Mega Knight

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