My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rascals Battle Ram Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit Sparky
Giant Snowball
Minions Battle Ram
Zap
Minions Firecracker Battle Ram Bandit Sparky
Barbarian Barrel
Knight Firecracker Rascals Battle Ram Bandit Sparky
The Log
Firecracker Rascals Battle Ram Bandit Sparky
Earthquake
Firecracker
Arrows
Minions Firecracker Rascals
Royal Delivery
Knight Minions Firecracker Rascals Battle Ram Bandit Sparky
Fireball
Minions Firecracker Rascals Battle Ram Bandit Sparky
Poison
Minions Firecracker Rascals Sparky
Lightning
Knight Battle Ram Bandit Sparky
Rocket
Rascals Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Bandit Battle Ram Rascals Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Battle Ram Bandit
Knight
Minions Firecracker Battle Ram Arrows Sparky
Minions
Knight Firecracker Rascals Battle Ram Bandit Sparky
Firecracker
Knight Minions Rascals Battle Ram Bandit Sparky
Rascals
Minions Firecracker Battle Ram Bandit
Battle Ram
Knight Bandit Arrows Minions Firecracker Rascals
Bandit
Battle Ram Arrows Minions Firecracker Rascals
Sparky
Arrows Knight Minions Firecracker

Defense Synergies 2 8

Arrows
Knight Bandit Sparky
Knight
Minions Firecracker Arrows Sparky
Minions
Knight Firecracker Bandit
Firecracker
Knight Minions Rascals Bandit
Rascals
Firecracker
Battle Ram
Bandit
Arrows Minions Firecracker
Sparky
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Sparky
Sparky Knight Minions Firecracker Rascals Bandit
Sparky Knight Minions Rascals Bandit
Sparky Knight Minions Firecracker Rascals Bandit
Arrows Firecracker Sparky
Arrows Minions Firecracker Rascals Bandit
Minions Arrows Firecracker Rascals
Arrows Rascals Bandit Sparky
Sparky Minions Rascals
Knight Firecracker Rascals Bandit Sparky
Minions Arrows Knight Firecracker Rascals Bandit
Arrows Minions Firecracker Rascals
Sparky Knight Minions Rascals Bandit
Sparky Arrows Minions Firecracker Rascals
Sparky Knight Rascals Bandit
Rascals Bandit Sparky
Sparky Arrows Knight Minions Firecracker Rascals
Arrows Knight Minions Firecracker Rascals Bandit
Arrows Knight Minions Firecracker Rascals Bandit
Sparky
Rascals Arrows Knight Minions Firecracker Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Bandit Sparky
Bandit Arrows Knight Firecracker
Bandit Knight Minions Rascals Sparky
Knight Rascals Bandit Sparky
Knight Rascals Bandit Sparky
Arrows Firecracker Minions Rascals
Rascals Sparky Knight Minions Bandit
Knight Rascals Sparky
Knight Minions Firecracker Bandit Sparky
Sparky
Knight Minions Rascals Sparky
Arrows
Rascals Knight Bandit Sparky
Firecracker Rascals Sparky
Rascals Sparky Knight Minions Firecracker
Arrows Minions Firecracker Rascals Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Rascals Bandit Sparky
Arrows Firecracker Bandit
Arrows Bandit Sparky
Arrows Knight Firecracker Rascals Sparky
Arrows Firecracker Sparky
Arrows Firecracker Minions
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Bandit
Minions Sparky
Firecracker Arrows Knight Bandit Sparky
Arrows Firecracker
Knight Firecracker Bandit Sparky
Arrows Minions Firecracker Bandit
Arrows Firecracker Sparky
Arrows Firecracker Bandit Sparky
Arrows Firecracker Bandit Sparky
Arrows Sparky
Minions Sparky
Arrows Firecracker Bandit Sparky
Arrows Firecracker
Minions Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Sparky
Arrows Firecracker Bandit Sparky
Arrows Bandit Sparky
Arrows Firecracker Bandit Sparky
Arrows Firecracker Sparky
Minions Firecracker
Sparky
Arrows Bandit Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Minions Bandit
Arrows Firecracker
Arrows
Knight Firecracker Rascals Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Minions Firecracker Rascals Sparky
Firecracker
Firecracker Bandit Sparky
Sparky
Firecracker Sparky

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