My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Goblin Hut Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Goblin Hut
Zap
Minions Firecracker Goblin Hut
Barbarian Barrel
Knight Firecracker Tesla Goblin Hut Wizard
The Log
Firecracker Goblin Hut
Earthquake
Firecracker Tesla Goblin Hut
Arrows
Minions Firecracker Goblin Hut
Royal Delivery
Knight Minions Firecracker Goblin Hut Wizard P.E.K.K.A
Fireball
Minions Firecracker Tesla Goblin Hut Wizard
Poison
Minions Firecracker Goblin Hut Wizard
Lightning
Knight Tesla Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Tesla Goblin Hut Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Minions Firecracker Arrows Goblin Hut Wizard
Minions
Knight Firecracker P.E.K.K.A
Firecracker
Knight Minions Goblin Hut P.E.K.K.A
Tesla
Goblin Hut
Knight Firecracker
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Arrows Minions Firecracker Wizard

Defense Synergies 3 15

Arrows
Knight Tesla Goblin Hut P.E.K.K.A
Knight
Minions Firecracker Tesla Arrows Goblin Hut Wizard
Minions
Knight Firecracker Tesla P.E.K.K.A
Firecracker
Knight Minions Tesla Goblin Hut P.E.K.K.A
Tesla
Knight Arrows Minions Firecracker Wizard
Goblin Hut
Arrows Knight Firecracker Wizard
Wizard
Knight Tesla Goblin Hut P.E.K.K.A
P.E.K.K.A
Arrows Minions Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Tesla Goblin Hut Wizard
P.E.K.K.A Knight Minions Firecracker Tesla Goblin Hut
Tesla Goblin Hut P.E.K.K.A Knight Minions
Tesla Goblin Hut P.E.K.K.A Knight Minions Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Minions Firecracker Tesla
Minions Tesla Arrows Firecracker Goblin Hut Wizard
Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Minions Goblin Hut
Knight Firecracker Tesla
Minions Arrows Knight Firecracker Tesla Goblin Hut Wizard
Arrows Minions Tesla Firecracker Goblin Hut Wizard
Tesla Goblin Hut P.E.K.K.A Knight Minions Wizard
Wizard Arrows Minions Firecracker Tesla Goblin Hut P.E.K.K.A
P.E.K.K.A Knight Tesla Goblin Hut
Tesla Goblin Hut P.E.K.K.A
Tesla Wizard Arrows Knight Minions Firecracker Goblin Hut P.E.K.K.A
Arrows Tesla Knight Minions Firecracker Goblin Hut Wizard
Arrows Wizard Knight Minions Firecracker Tesla Goblin Hut
P.E.K.K.A Tesla Goblin Hut
Wizard Arrows Knight Minions Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Goblin Hut P.E.K.K.A
Arrows Knight Firecracker Tesla Wizard
P.E.K.K.A Knight Minions Goblin Hut
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla Goblin Hut
Arrows Firecracker Wizard Minions Tesla Goblin Hut
P.E.K.K.A Knight Minions Tesla Goblin Hut
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Minions Firecracker Goblin Hut
P.E.K.K.A Tesla Goblin Hut
P.E.K.K.A Knight Minions Tesla Goblin Hut
P.E.K.K.A Arrows
P.E.K.K.A Knight Tesla Wizard
Wizard Firecracker Tesla
Tesla Goblin Hut Knight Minions Firecracker P.E.K.K.A
Arrows Minions Firecracker Tesla Goblin Hut Wizard P.E.K.K.A
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows Goblin Hut
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Minions
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minions
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker Goblin Hut
Arrows Minions Firecracker
Arrows Firecracker Goblin Hut
Arrows Firecracker Goblin Hut Wizard
Arrows Firecracker Goblin Hut Wizard
Arrows
Minions
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minions
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Minions Firecracker Goblin Hut Wizard
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Minions Goblin Hut
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Minions Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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