My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Firecracker Witch Goblin Giant
Barbarian Barrel
Knight Firecracker Valkyrie Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Knight Minions Firecracker Valkyrie Hog Rider Witch
Fireball
Minions Firecracker Hog Rider Witch
Poison
Minions Firecracker Witch
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Valkyrie Hog Rider Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Goblin Giant
Knight
Minions Firecracker Hog Rider Arrows Witch
Minions
Knight Hog Rider Firecracker Valkyrie Goblin Giant
Firecracker
Knight Hog Rider Minions Valkyrie Goblin Giant
Valkyrie
Hog Rider Minions Firecracker Witch
Hog Rider
Arrows Knight Minions Firecracker Valkyrie Witch
Witch
Knight Valkyrie Hog Rider Goblin Giant
Goblin Giant
Arrows Minions Firecracker Witch

Defense Synergies 4 6

Arrows
Knight Valkyrie
Knight
Minions Firecracker Arrows Witch
Minions
Knight Valkyrie Firecracker Goblin Giant
Firecracker
Knight Valkyrie Minions
Valkyrie
Minions Firecracker Arrows Witch
Hog Rider
Witch
Knight Valkyrie
Goblin Giant
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Valkyrie Goblin Giant
Knight Minions Firecracker Valkyrie Witch
Witch Knight Minions Valkyrie
Witch Knight Minions Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Minions Firecracker Valkyrie
Minions Arrows Firecracker Witch
Arrows Valkyrie Goblin Giant
Witch Minions
Knight Firecracker Valkyrie
Minions Valkyrie Witch Arrows Knight Firecracker Goblin Giant
Arrows Minions Firecracker Witch
Knight Minions Valkyrie Witch
Valkyrie Arrows Minions Firecracker Witch
Knight
Arrows Knight Minions Firecracker Valkyrie Witch
Arrows Valkyrie Knight Minions Firecracker Witch
Arrows Valkyrie Witch Knight Minions Firecracker
Valkyrie Arrows Knight Minions Firecracker Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Arrows Knight Firecracker Valkyrie
Knight Minions Valkyrie Witch Goblin Giant
Valkyrie Knight Goblin Giant
Knight Valkyrie Witch Goblin Giant
Arrows Firecracker Minions Witch Goblin Giant
Knight Minions Valkyrie Witch Goblin Giant
Knight Valkyrie Goblin Giant
Knight Minions Firecracker Valkyrie Witch
Witch Goblin Giant
Knight Minions Valkyrie Witch
Arrows Valkyrie Goblin Giant
Knight Valkyrie Witch Goblin Giant
Firecracker Valkyrie Witch
Witch Knight Minions Firecracker Valkyrie Goblin Giant
Arrows Minions Valkyrie Firecracker Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows Goblin Giant
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Minions Witch Goblin Giant
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Minions
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Minions Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Witch
Arrows Firecracker Witch
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker Witch
Firecracker Witch
Firecracker Witch Goblin Giant
Firecracker

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