My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army Lumberjack
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Wizard Skeleton Army Royal Ghost Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Knight Minions Firecracker Wizard Skeleton Army Royal Ghost Lumberjack
Fireball
Minions Firecracker Wizard Skeleton Army Lumberjack
Poison
Minions Firecracker Wizard Skeleton Army
Lightning
Knight Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Skeleton Army Royal Ghost Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Lumberjack
Knight
Minions Firecracker Arrows Wizard Lumberjack
Minions
Knight Firecracker Lumberjack
Firecracker
Knight Minions Lumberjack
Wizard
Knight Royal Ghost Lumberjack
Skeleton Army
Royal Ghost
Wizard Lumberjack
Lumberjack
Arrows Knight Minions Firecracker Wizard Royal Ghost

Defense Synergies 2 13

Arrows
Knight Lumberjack
Knight
Minions Firecracker Arrows Wizard Skeleton Army Lumberjack
Minions
Knight Firecracker Lumberjack
Firecracker
Knight Minions Skeleton Army Lumberjack
Wizard
Knight Skeleton Army Royal Ghost Lumberjack
Skeleton Army
Knight Firecracker Wizard Lumberjack
Royal Ghost
Wizard
Lumberjack
Arrows Knight Minions Firecracker Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Wizard
Skeleton Army Lumberjack Knight Minions Firecracker
Skeleton Army Lumberjack Knight Minions
Skeleton Army Lumberjack Knight Minions Firecracker
Arrows Firecracker Skeleton Army Lumberjack
Arrows Skeleton Army Minions Firecracker Royal Ghost Lumberjack
Minions Arrows Firecracker Wizard
Arrows
Minions Skeleton Army Lumberjack
Knight Skeleton Army Firecracker Royal Ghost Lumberjack
Minions Skeleton Army Arrows Knight Firecracker Wizard Royal Ghost Lumberjack
Arrows Minions Firecracker Wizard
Skeleton Army Lumberjack Knight Minions Wizard
Wizard Skeleton Army Arrows Minions Firecracker Royal Ghost Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Lumberjack
Wizard Arrows Knight Minions Firecracker Skeleton Army Lumberjack
Arrows Knight Minions Firecracker Wizard Skeleton Army Royal Ghost Lumberjack
Arrows Wizard Knight Minions Firecracker Royal Ghost Lumberjack
Lumberjack
Wizard Skeleton Army Royal Ghost Arrows Knight Minions Firecracker Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Royal Ghost
Arrows Knight Firecracker Wizard Royal Ghost Lumberjack
Skeleton Army Lumberjack Knight Minions
Skeleton Army Lumberjack Knight
Knight Skeleton Army Lumberjack
Arrows Firecracker Wizard Minions
Skeleton Army Knight Minions Lumberjack
Knight Skeleton Army Lumberjack
Knight Minions Firecracker Skeleton Army
Skeleton Army
Knight Minions Lumberjack
Skeleton Army Arrows
Skeleton Army Knight Wizard Lumberjack
Wizard Firecracker Skeleton Army
Skeleton Army Knight Minions Firecracker Lumberjack
Arrows Minions Firecracker Wizard Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Ghost
Arrows Firecracker Royal Ghost
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Minions
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minions Lumberjack
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Minions
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Minions
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Royal Ghost
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Minions Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Minions Skeleton Army
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker
Minions Firecracker
Firecracker
Firecracker Royal Ghost
Firecracker Wizard

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