My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Ram Rider
Giant Snowball
Minions Goblin Gang Lumberjack Ram Rider
Zap
Minions Goblin Gang Firecracker Ram Rider
Barbarian Barrel
Knight Goblin Gang Firecracker Elixir Golem Lumberjack
The Log
Goblin Gang Firecracker Elixir Golem Lumberjack Ram Rider
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Knight Minions Goblin Gang Firecracker Elixir Golem Lumberjack Ram Rider
Fireball
Minions Goblin Gang Firecracker Elixir Golem Lumberjack Ram Rider
Poison
Minions Goblin Gang Firecracker Elixir Golem
Lightning
Knight Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Firecracker Elixir Golem Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Lumberjack Ram Rider
Knight
Minions Goblin Gang Firecracker Arrows Lumberjack Ram Rider
Minions
Knight Firecracker Elixir Golem Lumberjack Ram Rider
Goblin Gang
Knight Firecracker Elixir Golem
Firecracker
Knight Elixir Golem Minions Goblin Gang Lumberjack Ram Rider
Elixir Golem
Firecracker Arrows Minions Goblin Gang Lumberjack
Lumberjack
Arrows Knight Minions Firecracker Elixir Golem Ram Rider
Ram Rider
Arrows Knight Minions Firecracker Lumberjack

Defense Synergies 3 10

Arrows
Knight Lumberjack
Knight
Minions Goblin Gang Firecracker Arrows Lumberjack
Minions
Knight Firecracker Lumberjack Ram Rider
Goblin Gang
Knight Firecracker Lumberjack
Firecracker
Knight Minions Goblin Gang Lumberjack
Elixir Golem
Lumberjack
Arrows Knight Minions Goblin Gang Firecracker Ram Rider
Ram Rider
Minions Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Ram Rider
Lumberjack Knight Minions Goblin Gang Firecracker Ram Rider
Goblin Gang Lumberjack Ram Rider Knight Minions
Lumberjack Knight Minions Goblin Gang Firecracker Ram Rider
Arrows Firecracker Lumberjack
Arrows Goblin Gang Minions Firecracker Lumberjack
Minions Ram Rider Arrows Goblin Gang Firecracker
Arrows Ram Rider
Minions Goblin Gang Lumberjack
Knight Goblin Gang Firecracker Lumberjack
Minions Goblin Gang Arrows Knight Firecracker Lumberjack Ram Rider
Arrows Minions Goblin Gang Firecracker Ram Rider
Lumberjack Knight Minions Goblin Gang Ram Rider
Arrows Minions Goblin Gang Firecracker Lumberjack
Knight Goblin Gang Lumberjack Ram Rider
Goblin Gang Lumberjack Ram Rider
Arrows Knight Minions Goblin Gang Firecracker Lumberjack
Arrows Knight Minions Goblin Gang Firecracker Lumberjack Ram Rider
Arrows Knight Minions Firecracker Lumberjack Ram Rider
Lumberjack Ram Rider
Goblin Gang Arrows Knight Minions Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Arrows Knight Goblin Gang Firecracker Lumberjack
Goblin Gang Lumberjack Knight Minions Ram Rider
Goblin Gang Lumberjack Knight Ram Rider
Knight Goblin Gang Lumberjack Ram Rider
Arrows Firecracker Minions Goblin Gang Ram Rider
Goblin Gang Knight Minions Lumberjack Ram Rider
Knight Lumberjack
Knight Minions Firecracker
Goblin Gang
Knight Minions Lumberjack
Arrows
Knight Goblin Gang Lumberjack Ram Rider
Firecracker
Goblin Gang Knight Minions Firecracker Lumberjack
Arrows Minions Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Minions Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Minions Goblin Gang Lumberjack
Firecracker Arrows Knight Ram Rider
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker
Minions
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Goblin Gang
Arrows Firecracker Ram Rider
Arrows
Knight Goblin Gang Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Minions Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: