My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Graveyard
Giant Snowball
Minions Goblin Gang Graveyard
Zap
Minions Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Executioner Graveyard
The Log
Goblin Gang Mini P.E.K.K.A Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Minions Goblin Gang Graveyard
Royal Delivery
Knight Minions Goblin Gang Mini P.E.K.K.A Executioner Graveyard
Fireball
Minions Goblin Gang Executioner
Poison
Minions Goblin Gang Executioner Graveyard
Lightning
Knight Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Mini P.E.K.K.A Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Graveyard Knight Mini P.E.K.K.A
Knight
Minions Goblin Gang Executioner Graveyard Arrows
Minions
Knight Giant Mini P.E.K.K.A Graveyard
Goblin Gang
Knight Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Arrows Minions Goblin Gang Graveyard
Giant
Arrows Minions Mini P.E.K.K.A Graveyard Goblin Gang Executioner
Executioner
Knight Giant
Graveyard
Arrows Knight Giant Minions Mini P.E.K.K.A

Defense Synergies 3 5

Arrows
Knight Mini P.E.K.K.A
Knight
Minions Goblin Gang Executioner Arrows Mini P.E.K.K.A
Minions
Knight
Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Knight Goblin Gang Executioner
Giant
Executioner
Knight Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Executioner
Mini P.E.K.K.A Knight Minions Goblin Gang Executioner
Goblin Gang Mini P.E.K.K.A Knight Minions Executioner
Mini P.E.K.K.A Knight Minions Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Minions Executioner
Minions Arrows Goblin Gang Executioner
Arrows
Mini P.E.K.K.A Minions Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Executioner Arrows Knight
Arrows Minions Executioner Goblin Gang
Mini P.E.K.K.A Knight Minions Goblin Gang
Executioner Arrows Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A
Arrows Knight Minions Goblin Gang Mini P.E.K.K.A Executioner
Arrows Knight Minions Goblin Gang Executioner
Arrows Executioner Knight Minions
Mini P.E.K.K.A
Goblin Gang Arrows Knight Minions Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Arrows Knight Goblin Gang Mini P.E.K.K.A Executioner
Goblin Gang Knight Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Knight
Knight Goblin Gang Mini P.E.K.K.A Executioner
Arrows Executioner Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight Minions
Mini P.E.K.K.A Knight
Knight Minions Mini P.E.K.K.A
Goblin Gang
Knight Minions Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight Goblin Gang Executioner
Executioner
Goblin Gang Knight Minions Mini P.E.K.K.A Executioner
Arrows Minions Executioner Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner
Arrows
Arrows Knight
Executioner Arrows
Arrows Executioner Minions
Arrows Executioner
Arrows Executioner
Arrows
Minions Goblin Gang Mini P.E.K.K.A
Arrows Knight
Arrows Executioner
Knight Executioner
Arrows Minions
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner
Arrows
Minions
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows
Arrows Executioner
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows Executioner
Arrows
Knight Goblin Gang Mini P.E.K.K.A Executioner
Arrows Executioner
Arrows
Executioner
Minions Goblin Gang
Executioner
Executioner

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