My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Minions Goblin Gang Skeleton Army
Zap
Minions Goblin Gang Royal Giant Skeleton Army
Barbarian Barrel
Knight Goblin Gang Wizard Skeleton Army
The Log
Goblin Gang Royal Giant Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Knight Minions Goblin Gang Wizard Skeleton Army
Fireball
Minions Goblin Gang Wizard Skeleton Army
Poison
Minions Goblin Gang Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Skeleton Army Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Mega Knight
Knight
Minions Goblin Gang Arrows Wizard
Minions
Knight Royal Giant Mega Knight
Goblin Gang
Knight Royal Giant
Royal Giant
Arrows Minions Goblin Gang Wizard
Wizard
Knight Royal Giant Mega Knight
Skeleton Army
Mega Knight
Minions Arrows Wizard

Defense Synergies 3 7

Arrows
Mega Knight Knight
Knight
Minions Goblin Gang Arrows Wizard Skeleton Army
Minions
Knight Mega Knight
Goblin Gang
Knight Skeleton Army
Royal Giant
Wizard
Knight Skeleton Army Mega Knight
Skeleton Army
Knight Goblin Gang Wizard
Mega Knight
Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard
Skeleton Army Knight Minions Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Minions
Skeleton Army Knight Minions Goblin Gang Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Minions Mega Knight
Minions Arrows Goblin Gang Wizard
Arrows Mega Knight
Minions Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Mega Knight
Minions Goblin Gang Skeleton Army Arrows Knight Wizard Mega Knight
Arrows Minions Goblin Gang Wizard
Skeleton Army Mega Knight Knight Minions Goblin Gang Wizard
Wizard Skeleton Army Mega Knight Arrows Minions Goblin Gang
Skeleton Army Knight Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Wizard Mega Knight Arrows Knight Minions Goblin Gang Skeleton Army
Arrows Mega Knight Knight Minions Goblin Gang Wizard Skeleton Army
Arrows Wizard Knight Minions Mega Knight
Goblin Gang Wizard Skeleton Army Mega Knight Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight
Arrows Knight Goblin Gang Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight Knight Minions
Goblin Gang Skeleton Army Mega Knight Knight
Knight Goblin Gang Skeleton Army Mega Knight
Arrows Wizard Minions Goblin Gang
Goblin Gang Skeleton Army Knight Minions
Mega Knight Knight Skeleton Army
Mega Knight Knight Minions Skeleton Army
Goblin Gang Skeleton Army
Mega Knight Knight Minions
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight
Goblin Gang Skeleton Army Knight Minions
Arrows Minions Mega Knight Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows Mega Knight
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Goblin Gang
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Minions
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Minions Goblin Gang Skeleton Army
Arrows Wizard
Arrows
Knight Goblin Gang Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Minions Goblin Gang
Mega Knight
Wizard Mega Knight

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