My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Electro Dragon
Zap
Minions
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Valkyrie Wizard Electro Dragon
Fireball
Minions Wizard Electro Dragon
Poison
Minions Wizard Electro Dragon
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Electro Dragon
Rocket
Valkyrie Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Mini P.E.K.K.A Valkyrie Giant Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Mini P.E.K.K.A
Knight
Minions Arrows Wizard Electro Dragon
Minions
Knight Giant Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Giant Arrows Minions Valkyrie Wizard
Valkyrie
Minions Mini P.E.K.K.A Giant Wizard Electro Dragon
Giant
Arrows Minions Mini P.E.K.K.A Electro Dragon Valkyrie Wizard
Wizard
Knight Mini P.E.K.K.A Valkyrie Giant
Electro Dragon
Giant Knight Valkyrie

Defense Synergies 3 10

Arrows
Knight Mini P.E.K.K.A Valkyrie
Knight
Minions Electro Dragon Arrows Mini P.E.K.K.A Wizard
Minions
Knight Valkyrie
Mini P.E.K.K.A
Arrows Knight Valkyrie Wizard Electro Dragon
Valkyrie
Minions Arrows Mini P.E.K.K.A Wizard Electro Dragon
Giant
Wizard
Knight Mini P.E.K.K.A Valkyrie
Electro Dragon
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Wizard Electro Dragon
Mini P.E.K.K.A Knight Minions Valkyrie Electro Dragon
Mini P.E.K.K.A Knight Minions Valkyrie Electro Dragon
Mini P.E.K.K.A Knight Minions Valkyrie Electro Dragon
Arrows Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Electro Dragon
Minions Arrows Wizard Electro Dragon
Arrows Valkyrie Electro Dragon
Mini P.E.K.K.A Minions
Knight Mini P.E.K.K.A Valkyrie
Minions Valkyrie Arrows Knight Wizard Electro Dragon
Arrows Minions Wizard Electro Dragon
Mini P.E.K.K.A Knight Minions Valkyrie Wizard Electro Dragon
Valkyrie Wizard Arrows Minions Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Arrows Knight Minions Mini P.E.K.K.A Valkyrie Electro Dragon
Arrows Valkyrie Knight Minions Wizard Electro Dragon
Arrows Valkyrie Wizard Knight Minions Electro Dragon
Mini P.E.K.K.A
Valkyrie Wizard Arrows Knight Minions Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Arrows Knight Mini P.E.K.K.A Valkyrie Wizard Electro Dragon
Knight Minions Mini P.E.K.K.A Valkyrie Electro Dragon
Mini P.E.K.K.A Valkyrie Knight
Knight Mini P.E.K.K.A Valkyrie
Arrows Wizard Minions Electro Dragon
Mini P.E.K.K.A Knight Minions Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Electro Dragon Knight Minions Mini P.E.K.K.A Valkyrie
Knight Minions Mini P.E.K.K.A Valkyrie Electro Dragon
Arrows Valkyrie
Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Valkyrie Electro Dragon
Electro Dragon Knight Minions Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Mini P.E.K.K.A Wizard Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Minions Electro Dragon
Arrows Wizard
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Minions Mini P.E.K.K.A Electro Dragon
Arrows Knight Valkyrie Wizard Electro Dragon
Arrows Wizard Electro Dragon
Knight
Arrows Minions Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Dragon
Arrows Valkyrie Wizard Electro Dragon
Minions
Arrows Wizard
Arrows Electro Dragon
Arrows Valkyrie Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Arrows Wizard Electro Dragon
Electro Dragon Minions Wizard
Mini P.E.K.K.A
Arrows Wizard Electro Dragon
Arrows Electro Dragon
Arrows Wizard
Minions Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Knight Mini P.E.K.K.A Valkyrie Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Electro Dragon
Electro Dragon Minions
Electro Dragon
Electro Dragon
Wizard Electro Dragon

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