My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Sparky
Giant Snowball
Minions
Zap
Minions Royal Giant Sparky
Barbarian Barrel
Knight Ice Wizard Sparky
The Log
Royal Giant Sparky
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Battle Healer Ice Wizard Sparky
Fireball
Minions Battle Healer Ice Wizard Sparky
Poison
Minions Battle Healer Ice Wizard Sparky
Lightning
Knight Battle Healer Ice Wizard Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Healer Rage Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Minions Ice Wizard Battle Healer Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Minions

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Sparky Knight Battle Healer
Knight
Minions Arrows Ice Wizard Sparky
Minions
Knight Royal Giant Rage Battle Healer Sparky
Royal Giant
Arrows Minions Ice Wizard Battle Healer Sparky
Battle Healer
Rage Arrows Minions Royal Giant Ice Wizard Sparky
Rage
Minions Battle Healer Sparky
Ice Wizard
Royal Giant Knight Battle Healer
Sparky
Arrows Rage Knight Minions Royal Giant Battle Healer

Defense Synergies 2 9

Arrows
Knight Battle Healer Ice Wizard Sparky
Knight
Minions Ice Wizard Arrows Sparky
Minions
Knight Battle Healer Ice Wizard
Royal Giant
Battle Healer
Arrows Minions Ice Wizard Sparky
Rage
Ice Wizard
Knight Arrows Minions Battle Healer
Sparky
Arrows Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Sparky
Sparky Knight Minions Battle Healer Ice Wizard
Sparky Knight Minions Ice Wizard
Sparky Knight Minions Ice Wizard
Arrows Battle Healer Sparky
Arrows Minions Ice Wizard
Minions Arrows Ice Wizard
Arrows Battle Healer Sparky
Sparky Minions Ice Wizard
Knight Battle Healer Ice Wizard Sparky
Minions Ice Wizard Arrows Knight
Arrows Minions Ice Wizard
Sparky Knight Minions Battle Healer Ice Wizard
Sparky Arrows Minions
Sparky Knight
Sparky
Sparky Arrows Knight Minions
Arrows Knight Minions Battle Healer Ice Wizard
Arrows Knight Minions Battle Healer Ice Wizard
Sparky
Arrows Knight Minions Battle Healer Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Sparky
Arrows Knight Battle Healer
Knight Minions Battle Healer Sparky
Knight Battle Healer Sparky
Knight Battle Healer Sparky
Arrows Minions Ice Wizard
Sparky Knight Minions Battle Healer Ice Wizard
Knight Battle Healer Sparky
Knight Minions Sparky
Sparky
Knight Minions Sparky
Arrows
Knight Sparky
Sparky
Sparky Knight Minions Battle Healer
Arrows Minions Battle Healer Ice Wizard Sparky
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows Ice Wizard
Arrows Sparky
Arrows Knight Sparky
Arrows Sparky
Arrows Minions Ice Wizard
Arrows Sparky
Arrows Ice Wizard
Arrows
Minions Sparky
Arrows Knight Sparky
Arrows
Knight Sparky
Arrows Minions
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Sparky
Arrows Sparky
Arrows
Minions Sparky
Arrows
Sparky
Arrows
Arrows Ice Wizard Sparky
Arrows Ice Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Ice Wizard Sparky
Minions
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions
Arrows Ice Wizard
Arrows
Knight Sparky
Arrows
Arrows Sparky
Sparky
Minions Sparky
Sparky
Sparky
Sparky

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