My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Executioner P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Royal Giant Inferno Dragon
Barbarian Barrel
Knight Executioner
The Log
Royal Giant
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Executioner P.E.K.K.A Inferno Dragon
Fireball
Minions Executioner Inferno Dragon
Poison
Minions Executioner
Lightning
Knight Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Executioner P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Freeze Inferno Dragon Executioner Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Freeze

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant P.E.K.K.A Knight Freeze
Knight
Minions Executioner Arrows
Minions
Knight Royal Giant P.E.K.K.A Inferno Dragon
Royal Giant
Arrows Minions Executioner
Freeze
Arrows
Executioner
Knight Royal Giant P.E.K.K.A
P.E.K.K.A
Arrows Minions Executioner
Inferno Dragon
Minions

Defense Synergies 2 4

Arrows
Knight P.E.K.K.A
Knight
Minions Executioner Arrows
Minions
Knight Freeze P.E.K.K.A
Royal Giant
Freeze
Minions
Executioner
Knight
P.E.K.K.A
Arrows Minions
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Executioner
P.E.K.K.A Inferno Dragon Knight Minions Executioner
P.E.K.K.A Knight Minions Freeze Executioner Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Minions
Arrows P.E.K.K.A
Arrows Freeze Minions Executioner
Minions Inferno Dragon Arrows Freeze Executioner
Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Minions
Knight
Minions Executioner Arrows Knight Freeze
Arrows Minions Executioner Inferno Dragon
P.E.K.K.A Knight Minions Freeze
Executioner Arrows Minions Freeze P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight
Freeze P.E.K.K.A Inferno Dragon
Arrows Knight Minions Executioner P.E.K.K.A
Arrows Knight Minions Executioner
Arrows Freeze Executioner Knight Minions Inferno Dragon
P.E.K.K.A Inferno Dragon
Arrows Knight Minions Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Executioner Inferno Dragon
P.E.K.K.A Knight Minions
P.E.K.K.A Knight
P.E.K.K.A Knight Executioner Inferno Dragon
Arrows Executioner Minions Freeze
P.E.K.K.A Knight Minions
P.E.K.K.A Knight Inferno Dragon
Freeze P.E.K.K.A Knight Minions Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Minions
P.E.K.K.A Arrows
P.E.K.K.A Knight Executioner
Executioner
Knight Minions Freeze Executioner P.E.K.K.A Inferno Dragon
Arrows Minions Executioner Freeze P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Executioner
Arrows
Arrows Knight Freeze
Executioner Arrows
Arrows Executioner Minions Freeze
Arrows Executioner
Arrows Freeze Executioner
Arrows
Minions
Arrows Knight
Arrows Executioner
Knight Executioner
Arrows Minions Freeze
Arrows
Arrows Executioner
Arrows Executioner
Arrows Freeze
Minions
Arrows Executioner
Arrows
Minions
Arrows
Arrows
Arrows Freeze Executioner
Inferno Dragon
Arrows Executioner
Arrows
Arrows
Arrows Executioner
Minions Freeze
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Minions Freeze
Arrows Executioner
Freeze
Arrows
Knight Executioner
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Minions Freeze
Executioner
Freeze Executioner
P.E.K.K.A Inferno Dragon

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