My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Goblin Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince
Giant Snowball
Minions Princess
Zap
Minions Prince Goblin Giant Princess
Barbarian Barrel
Knight Wizard Princess
The Log
Prince Princess
Earthquake
Arrows
Minions Princess
Royal Delivery
Knight Minions Wizard Prince Princess
Fireball
Minions Wizard Princess
Poison
Minions Wizard Princess
Lightning
Knight Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Minions Princess Wizard Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Minions

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince Goblin Giant
Knight
Minions Princess Arrows Wizard Prince The Log
Minions
Knight Prince Goblin Giant
Wizard
Knight Prince Goblin Giant
Prince
Arrows Knight Minions Wizard The Log Princess
Goblin Giant
Arrows Minions Wizard The Log
The Log
Knight Prince Goblin Giant Princess
Princess
Knight Prince The Log

Defense Synergies 3 12

Arrows
Knight Prince
Knight
Minions Princess Arrows Wizard The Log
Minions
Knight Prince Goblin Giant The Log
Wizard
Knight Prince The Log
Prince
The Log Arrows Minions Wizard
Goblin Giant
Minions The Log Princess
The Log
Prince Knight Minions Wizard Goblin Giant Princess
Princess
Knight Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard Goblin Giant The Log
Knight Minions Prince The Log
Prince Knight Minions
Prince Knight Minions
Arrows Prince The Log Princess
Arrows The Log Minions
Minions Arrows Wizard Princess
Arrows Goblin Giant The Log
Minions Prince Princess
Knight Prince
Minions Arrows Knight Wizard Goblin Giant The Log Princess
Arrows Minions Wizard Princess
Prince Knight Minions Wizard The Log
Wizard Arrows Minions Prince The Log Princess
Knight Prince
Prince The Log
Wizard Arrows Knight Minions Prince
Arrows Knight Minions Wizard Prince The Log
Arrows Wizard The Log Knight Minions Princess
Prince
Wizard Arrows Knight Minions Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Arrows Knight Wizard Prince The Log
Knight Minions Prince Goblin Giant The Log
Prince Knight Goblin Giant The Log
Knight Prince Goblin Giant
Arrows Wizard Minions Goblin Giant Princess
Prince Knight Minions Goblin Giant
Knight Prince Goblin Giant
Knight Minions Prince The Log
Goblin Giant
Knight Minions Prince
Arrows Prince Goblin Giant The Log
Prince Knight Wizard Goblin Giant
Wizard Princess
Knight Minions Prince Goblin Giant The Log
Arrows Minions Wizard The Log Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight The Log
Arrows The Log Princess
Arrows Goblin Giant The Log
Arrows Knight Prince The Log
Wizard Arrows The Log
Arrows Wizard Minions Goblin Giant Princess
Arrows Wizard The Log Princess
Arrows The Log Wizard Princess
Arrows The Log Wizard
Minions Prince
Arrows Knight Wizard Prince The Log Princess
Arrows Wizard Princess
Knight The Log Princess
Arrows Minions Princess
Princess Arrows Prince The Log
Arrows Wizard The Log Princess
Arrows Wizard The Log Princess
Arrows
Minions
Arrows Wizard Prince The Log Princess
Arrows Wizard The Log Princess
Minions Prince The Log
Arrows Wizard Princess
Prince The Log
Arrows The Log
Arrows The Log Wizard Princess
Arrows The Log Wizard Princess
Arrows Wizard Prince The Log Princess
Arrows The Log
Arrows Wizard Princess
Minions Wizard
Arrows Wizard The Log
Arrows Princess
Prince
Arrows Wizard The Log Princess
Minions Prince Princess
Arrows Wizard Princess
Arrows The Log
Knight Wizard Prince Princess
Arrows The Log Wizard Princess
Arrows
Prince
Minions The Log Princess
Princess
Prince Goblin Giant The Log Princess
Prince
Wizard

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