My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Demolisher Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarians Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Demolisher
Giant Snowball
Barbarians Hog Rider
Zap
Mortar
Barbarian Barrel
Knight Mortar Barbarians Magic Archer
The Log
Barbarians Hog Rider Goblin Demolisher
Earthquake
Mortar Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Hog Rider Goblin Demolisher Magic Archer
Fireball
Mortar Barbarians Hog Rider Magic Archer
Poison
Mortar Barbarians Magic Archer
Lightning
Knight Mortar Magic Archer
Rocket
Mortar Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Goblin Demolisher Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Mortar Hog Rider Goblin Demolisher Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Mortar

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mortar
Knight
Mortar Hog Rider Arrows Goblin Demolisher Magic Archer
Mortar
Knight Arrows Hog Rider Goblin Demolisher Tornado
Barbarians
Hog Rider
Hog Rider
Arrows Knight Mortar Barbarians Goblin Demolisher Tornado Magic Archer
Goblin Demolisher
Knight Mortar Hog Rider Tornado
Tornado
Magic Archer Mortar Hog Rider Goblin Demolisher
Magic Archer
Tornado Knight Hog Rider

Defense Synergies 3 7

Arrows
Knight Mortar Barbarians Tornado
Knight
Goblin Demolisher Magic Archer Arrows Mortar Tornado
Mortar
Arrows Knight Tornado
Barbarians
Arrows
Hog Rider
Goblin Demolisher
Knight
Tornado
Magic Archer Arrows Knight Mortar
Magic Archer
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Goblin Demolisher Magic Archer
Barbarians Knight Mortar
Mortar Barbarians Tornado Knight
Barbarians Knight Mortar
Arrows Barbarians Goblin Demolisher Tornado
Arrows Tornado Goblin Demolisher Magic Archer
Tornado Arrows Mortar Magic Archer
Arrows Barbarians Magic Archer
Barbarians Mortar Tornado
Knight Tornado Barbarians
Barbarians Arrows Knight Goblin Demolisher Tornado Magic Archer
Arrows Tornado Magic Archer
Mortar Barbarians Knight
Arrows Mortar Barbarians Goblin Demolisher Tornado Magic Archer
Barbarians Knight Mortar
Barbarians Tornado Mortar
Barbarians Arrows Knight Mortar Tornado
Arrows Mortar Knight Barbarians Goblin Demolisher Tornado Magic Archer
Arrows Mortar Tornado Knight Barbarians Goblin Demolisher Magic Archer
Barbarians Mortar Tornado
Goblin Demolisher Arrows Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Arrows Knight Mortar Magic Archer
Barbarians Knight
Knight Barbarians Tornado
Barbarians Knight
Arrows Goblin Demolisher Tornado Magic Archer
Knight Barbarians
Knight Barbarians
Knight Mortar Barbarians Tornado Magic Archer
Barbarians
Knight Barbarians
Arrows Barbarians Tornado
Barbarians Knight
Barbarians Goblin Demolisher Magic Archer
Barbarians Knight Mortar Tornado Magic Archer
Arrows Barbarians Magic Archer
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Mortar
Arrows Mortar Tornado Magic Archer
Arrows Magic Archer
Arrows Knight Barbarians
Arrows Mortar Goblin Demolisher Magic Archer
Arrows Tornado Magic Archer
Arrows Mortar Goblin Demolisher Tornado Magic Archer
Arrows Goblin Demolisher Tornado Magic Archer
Arrows Mortar Tornado
Tornado
Arrows Knight Mortar Tornado Magic Archer
Arrows Tornado Magic Archer
Knight Mortar Magic Archer
Arrows Mortar Magic Archer
Arrows Mortar Magic Archer
Arrows Mortar Goblin Demolisher Magic Archer
Magic Archer Arrows Mortar Goblin Demolisher
Arrows Mortar Tornado
Arrows Mortar Goblin Demolisher Magic Archer
Arrows Mortar Goblin Demolisher Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Arrows Mortar Barbarians
Arrows Goblin Demolisher Tornado Mortar Magic Archer
Arrows Mortar Tornado Magic Archer
Arrows Mortar Tornado Magic Archer
Arrows Mortar Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Mortar Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Barbarians Magic Archer
Arrows Tornado Magic Archer
Arrows
Knight Magic Archer
Arrows Mortar Magic Archer
Arrows Tornado
Tornado Magic Archer
Tornado Magic Archer
Mortar Tornado Magic Archer
Mortar

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