My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Demolisher Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Fisherman
Giant Snowball
Musketeer Fisherman
Zap
Mortar Fisherman
Barbarian Barrel
Knight Mortar Musketeer
The Log
Musketeer Goblin Demolisher Fisherman
Earthquake
Mortar
Arrows
Royal Delivery
Knight Musketeer Goblin Demolisher Fisherman
Fireball
Mortar Musketeer Fisherman
Poison
Mortar Musketeer Fisherman
Lightning
Knight Mortar Musketeer Fisherman Goblinstein
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fisherman Mortar Fireball Musketeer Goblin Demolisher Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Fisherman Mortar

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mortar
Knight
Mortar Musketeer Arrows Fireball Goblin Demolisher
Mortar
Knight Arrows Fireball Musketeer Goblin Demolisher
Fireball
Arrows Knight Mortar
Musketeer
Knight Mortar Fisherman
Goblin Demolisher
Knight Mortar
Fisherman
Musketeer
Goblinstein

Defense Synergies 2 10

Arrows
Knight Mortar Fireball
Knight
Musketeer Goblin Demolisher Arrows Mortar Fireball Fisherman
Mortar
Arrows Knight Fireball Musketeer
Fireball
Arrows Knight Mortar Musketeer
Musketeer
Knight Mortar Fireball Fisherman
Goblin Demolisher
Knight
Fisherman
Knight Musketeer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Musketeer Goblin Demolisher
Knight Mortar Musketeer Fisherman
Mortar Fisherman Knight Musketeer
Knight Mortar Musketeer Fisherman
Arrows Fireball Goblin Demolisher
Arrows Fireball Musketeer Goblin Demolisher
Musketeer Arrows Mortar Fireball
Arrows Fireball Musketeer
Mortar Musketeer Fisherman
Knight Musketeer Fisherman
Arrows Knight Fireball Musketeer Goblin Demolisher Fisherman
Arrows Musketeer Fireball
Mortar Knight Fireball Musketeer
Fireball Arrows Mortar Goblin Demolisher
Knight Mortar
Mortar Fireball Fisherman
Arrows Knight Mortar Fireball Musketeer Fisherman
Arrows Mortar Fireball Knight Musketeer Goblin Demolisher Fisherman
Arrows Mortar Knight Fireball Musketeer Goblin Demolisher Fisherman
Mortar Musketeer Fisherman
Goblin Demolisher Arrows Knight Fireball Musketeer Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Fisherman
Fireball Arrows Knight Mortar Musketeer Fisherman
Knight Musketeer Fisherman
Knight Fireball Musketeer Fisherman
Knight Musketeer Fisherman
Arrows Fireball Musketeer Goblin Demolisher
Knight Fireball Musketeer
Knight Fisherman
Knight Mortar Fireball
Musketeer
Knight Musketeer
Arrows Fireball
Knight Fireball
Fireball Musketeer Goblin Demolisher
Knight Mortar Fireball Musketeer Fisherman
Arrows Fireball Musketeer
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar Musketeer
Arrows Mortar Fireball Musketeer Fisherman
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows Mortar Goblin Demolisher
Arrows Fireball Musketeer
Arrows Mortar Musketeer Goblin Demolisher
Arrows Fireball Goblin Demolisher
Arrows Fireball Mortar Fisherman
Fireball Musketeer Fisherman
Arrows Knight Mortar Fireball Musketeer Fisherman
Fireball Arrows Musketeer
Knight Mortar Fireball Musketeer Fisherman
Arrows Mortar Fireball Musketeer Fisherman
Arrows Mortar Fireball Musketeer Fisherman
Arrows Mortar Fireball Musketeer Goblin Demolisher
Arrows Mortar Fireball Musketeer Goblin Demolisher
Arrows Mortar Fireball
Fisherman
Arrows Mortar Fireball Musketeer Goblin Demolisher Fisherman
Arrows Mortar Fireball Goblin Demolisher
Fireball Musketeer
Arrows Fireball
Musketeer Fisherman
Arrows Mortar Fireball Musketeer
Arrows Goblin Demolisher Mortar Fireball
Fisherman
Arrows Mortar Fireball Musketeer Fisherman
Fireball Arrows Mortar Musketeer Fisherman
Fireball Arrows Mortar Musketeer Fisherman
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Mortar Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Mortar Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Mortar Fireball Musketeer
Fireball Mortar

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