My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards Little Prince
Zap
Mortar Dart Goblin Guards Goblin Giant Little Prince
Barbarian Barrel
Knight Mortar Dart Goblin Guards Little Prince
The Log
Dart Goblin Guards Little Prince
Earthquake
Mortar Guards
Arrows
Dart Goblin Guards Little Prince
Royal Delivery
Knight Dart Goblin Guards Little Prince
Fireball
Mortar Dart Goblin Little Prince
Poison
Mortar Dart Goblin Guards Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Dart Goblin Guards Little Prince Mortar Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Dart Goblin

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Goblin Giant
Knight
Mortar Dart Goblin Arrows The Log Little Prince
Mortar
Knight Arrows Dart Goblin Goblin Giant The Log
Dart Goblin
Knight Mortar Goblin Giant The Log
Guards
The Log
Goblin Giant
Arrows Mortar Dart Goblin The Log Little Prince
The Log
Knight Mortar Dart Goblin Guards Goblin Giant Little Prince
Little Prince
Knight Goblin Giant The Log

Defense Synergies 2 14

Arrows
Knight Mortar Little Prince
Knight
Dart Goblin Little Prince Arrows Mortar The Log
Mortar
Arrows Knight Dart Goblin Guards The Log
Dart Goblin
Knight Mortar Guards Goblin Giant The Log
Guards
Mortar Dart Goblin The Log
Goblin Giant
Dart Goblin The Log
The Log
Knight Mortar Dart Goblin Guards Goblin Giant Little Prince
Little Prince
Knight Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Dart Goblin Goblin Giant The Log
Knight Mortar Dart Goblin The Log
Mortar Knight Dart Goblin
Knight Mortar Dart Goblin Guards
Arrows The Log
Arrows The Log Dart Goblin Guards
Dart Goblin Arrows Mortar Little Prince
Arrows Dart Goblin Goblin Giant The Log
Mortar
Knight Guards Dart Goblin Little Prince
Dart Goblin Guards Arrows Knight Goblin Giant The Log
Arrows Dart Goblin
Mortar Knight Guards The Log
Arrows Mortar Dart Goblin Guards The Log
Knight Mortar
Mortar The Log
Arrows Knight Mortar
Arrows Mortar Knight Dart Goblin Guards The Log Little Prince
Arrows Mortar The Log Knight Dart Goblin Guards Little Prince
Mortar Dart Goblin
Arrows Knight Dart Goblin Guards Goblin Giant The Log Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Arrows Knight Mortar The Log
Guards Knight Goblin Giant The Log
Guards Knight Goblin Giant The Log
Knight Guards Goblin Giant
Arrows Dart Goblin Goblin Giant
Guards Knight Dart Goblin Goblin Giant
Knight Goblin Giant
Knight Mortar The Log
Dart Goblin Guards Goblin Giant
Knight Dart Goblin Guards
Arrows Guards Goblin Giant The Log
Knight Guards Goblin Giant
Dart Goblin
Guards Knight Mortar Dart Goblin Goblin Giant The Log Little Prince
Arrows Dart Goblin The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Dart Goblin Guards The Log
Arrows Mortar Dart Goblin The Log
Arrows Dart Goblin Goblin Giant The Log
Arrows Knight Dart Goblin Guards The Log
Arrows Mortar The Log
Arrows Dart Goblin Goblin Giant
Arrows Mortar Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Mortar Dart Goblin
Guards
Arrows Knight Mortar Dart Goblin The Log
Arrows Dart Goblin
Knight Mortar Dart Goblin The Log
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin The Log
Arrows Mortar Dart Goblin The Log
Arrows Mortar Dart Goblin The Log
Arrows Mortar
Arrows Mortar Dart Goblin The Log
Arrows Mortar Dart Goblin The Log Little Prince
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar Little Prince
Arrows Mortar The Log Dart Goblin
Arrows Mortar The Log
Arrows Mortar Dart Goblin The Log
Arrows Dart Goblin Little Prince
Dart Goblin Guards
Arrows Mortar Dart Goblin The Log
Arrows
Arrows The Log
Dart Goblin Guards
Arrows Dart Goblin
Arrows The Log
Knight Dart Goblin
Arrows The Log Mortar Dart Goblin
Arrows
Dart Goblin
Dart Goblin Guards The Log
Dart Goblin
Mortar Dart Goblin Goblin Giant The Log Little Prince
Mortar Dart Goblin

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