My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Guards Miner
Zap
Mortar Inferno Tower Guards
Barbarian Barrel
Knight Mortar Inferno Tower Guards
The Log
Guards
Earthquake
Mortar Inferno Tower Guards
Arrows
Guards
Royal Delivery
Knight Guards Bowler Miner
Fireball
Mortar Inferno Tower Bowler
Poison
Mortar Inferno Tower Guards
Lightning
Knight Mortar Inferno Tower Bowler
Rocket
Mortar Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Guards Tornado Bowler Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Tornado Miner Mortar Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Guards Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Bowler Miner
Knight
Mortar Arrows Miner
Mortar
Knight Miner Arrows Tornado
Inferno Tower
Guards
Miner
Tornado
Mortar Bowler
Bowler
Arrows Tornado Miner
Miner
Mortar Guards Arrows Knight Bowler

Defense Synergies 3 12

Arrows
Knight Mortar Inferno Tower Tornado Bowler
Knight
Inferno Tower Arrows Mortar Tornado Bowler
Mortar
Arrows Knight Inferno Tower Guards Tornado
Inferno Tower
Knight Guards Arrows Mortar Tornado
Guards
Inferno Tower Mortar
Tornado
Bowler Arrows Knight Mortar Inferno Tower
Bowler
Tornado Arrows Knight
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Mortar Inferno Tower
Inferno Tower Knight Mortar
Mortar Inferno Tower Tornado Bowler Knight
Inferno Tower Knight Mortar Guards Bowler
Arrows Tornado Bowler
Arrows Tornado Bowler Guards
Inferno Tower Tornado Arrows Mortar
Bowler Arrows Inferno Tower
Inferno Tower Mortar Tornado
Knight Guards Tornado Inferno Tower Bowler Miner
Guards Arrows Knight Tornado Bowler
Arrows Inferno Tower Tornado
Mortar Inferno Tower Bowler Knight Guards
Bowler Arrows Mortar Guards Tornado
Inferno Tower Knight Mortar
Inferno Tower Tornado Mortar Bowler
Arrows Knight Mortar Inferno Tower Tornado Bowler
Arrows Mortar Knight Guards Tornado Bowler
Arrows Mortar Tornado Knight Guards Bowler
Mortar Inferno Tower Tornado
Bowler Arrows Knight Guards
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Inferno Tower Bowler
Arrows Knight Mortar Bowler Miner
Guards Knight Inferno Tower Bowler
Guards Bowler Knight Inferno Tower Tornado
Inferno Tower Knight Guards Bowler
Arrows Tornado
Guards Knight Inferno Tower Bowler
Inferno Tower Knight
Knight Mortar Inferno Tower Tornado
Inferno Tower Guards
Knight Inferno Tower Guards Bowler
Arrows Guards Tornado Bowler
Bowler Knight Inferno Tower Guards
Bowler
Inferno Tower Guards Knight Mortar Tornado Bowler
Arrows Bowler Inferno Tower
Arrows Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Guards
Arrows Mortar Tornado Bowler Miner
Arrows Miner
Arrows Knight Guards
Arrows Mortar Bowler
Arrows Tornado
Arrows Mortar Tornado Bowler
Arrows Tornado Bowler
Arrows Miner Mortar Tornado
Guards Tornado Bowler
Miner Arrows Knight Mortar Tornado Bowler
Arrows Tornado
Knight Mortar Bowler Miner
Arrows Mortar
Arrows Mortar
Arrows Mortar Bowler
Arrows Mortar Bowler
Arrows Mortar Tornado
Arrows Mortar Bowler
Arrows Mortar Tornado Bowler Miner
Bowler
Arrows Tornado
Tornado Bowler
Arrows Mortar
Arrows Tornado Mortar Bowler
Arrows Mortar Miner Tornado Bowler
Arrows Mortar Tornado Bowler Miner
Miner Arrows Mortar Tornado
Arrows Tornado
Guards
Bowler
Arrows Mortar Miner
Arrows
Arrows Bowler
Guards
Arrows Tornado
Arrows
Miner Knight Bowler
Arrows Mortar Bowler
Arrows Tornado
Guards Tornado Bowler
Tornado
Mortar Tornado Bowler Miner
Mortar Bowler

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