My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Miner
Giant Snowball
Musketeer Guards Miner
Zap
Mortar Guards Cannon Cart
Barbarian Barrel
Knight Mortar Musketeer Guards Cannon Cart
The Log
Musketeer Guards Cannon Cart
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Knight Musketeer Guards Cannon Cart Miner
Fireball
Mortar Musketeer Cannon Cart
Poison
Mortar Musketeer Guards
Lightning
Knight Mortar Musketeer Cannon Cart
Rocket
Mortar Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Miner Mortar Musketeer Poison Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Guards Miner

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Cannon Cart Miner
Knight
Mortar Musketeer Arrows Poison Cannon Cart Miner
Mortar
Knight Miner Arrows Musketeer
Musketeer
Knight Mortar Cannon Cart Miner
Guards
Miner
Poison
Miner Knight Cannon Cart
Cannon Cart
Arrows Knight Musketeer Poison Miner
Miner
Mortar Guards Poison Arrows Knight Musketeer Cannon Cart

Defense Synergies 2 13

Arrows
Knight Mortar Cannon Cart
Knight
Musketeer Arrows Mortar Poison Cannon Cart
Mortar
Arrows Knight Musketeer Guards Poison
Musketeer
Knight Guards Mortar Cannon Cart Miner
Guards
Musketeer Mortar Poison Cannon Cart
Poison
Knight Mortar Guards
Cannon Cart
Arrows Knight Musketeer Guards
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar Musketeer
Knight Mortar Musketeer Cannon Cart
Mortar Knight Musketeer Cannon Cart
Knight Mortar Musketeer Guards Cannon Cart
Arrows Poison
Arrows Musketeer Guards Cannon Cart
Musketeer Arrows Mortar Poison
Arrows Musketeer Poison Cannon Cart
Mortar Musketeer
Knight Guards Musketeer Cannon Cart Miner
Guards Poison Arrows Knight Musketeer Cannon Cart
Arrows Musketeer Poison
Mortar Knight Musketeer Guards Cannon Cart
Arrows Mortar Guards Poison Cannon Cart
Knight Mortar Cannon Cart
Mortar
Arrows Knight Mortar Musketeer Poison Cannon Cart
Arrows Mortar Knight Musketeer Guards Cannon Cart
Arrows Mortar Poison Knight Musketeer Guards Cannon Cart
Mortar Musketeer Cannon Cart
Arrows Knight Musketeer Guards Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Cannon Cart
Poison Arrows Knight Mortar Musketeer Cannon Cart Miner
Guards Knight Musketeer Cannon Cart
Guards Knight Musketeer Cannon Cart
Knight Musketeer Guards Cannon Cart
Arrows Poison Musketeer
Guards Knight Musketeer Cannon Cart
Knight Cannon Cart
Knight Mortar Poison Cannon Cart
Musketeer Guards
Knight Musketeer Guards Cannon Cart
Arrows Guards Poison
Cannon Cart Knight Guards
Musketeer Cannon Cart
Guards Knight Mortar Musketeer Poison Cannon Cart
Arrows Poison Musketeer Cannon Cart
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Mortar Musketeer Guards
Arrows Mortar Poison Musketeer Miner
Arrows Poison Cannon Cart Miner
Cannon Cart Arrows Knight Musketeer Guards Poison
Poison Arrows Mortar
Arrows Poison Musketeer
Arrows Mortar Musketeer Poison
Arrows Poison
Arrows Poison Miner Mortar
Musketeer Guards Poison
Poison Miner Arrows Knight Mortar Musketeer Cannon Cart
Poison Arrows Musketeer
Poison Knight Mortar Musketeer Cannon Cart Miner
Arrows Mortar Musketeer Poison Cannon Cart
Arrows Mortar Musketeer Poison Cannon Cart
Arrows Mortar Musketeer Poison Cannon Cart
Arrows Mortar Musketeer Poison Cannon Cart
Arrows Mortar Poison
Arrows Mortar Musketeer Poison
Arrows Mortar Poison Miner
Musketeer Poison
Arrows Poison
Musketeer
Arrows Mortar Musketeer Poison Cannon Cart
Arrows Poison Mortar
Arrows Mortar Poison Miner Musketeer
Arrows Mortar Musketeer Poison Miner
Poison Miner Arrows Mortar Musketeer
Poison Arrows Musketeer
Musketeer Guards Poison
Poison Arrows Mortar Musketeer Miner
Arrows Poison
Arrows Poison
Musketeer Guards Cannon Cart
Poison Arrows Musketeer
Arrows
Poison Miner Knight Musketeer Cannon Cart
Arrows Mortar Musketeer Poison
Arrows Poison
Musketeer Cannon Cart
Musketeer Guards Poison
Musketeer Poison
Poison Mortar Musketeer Cannon Cart Miner
Cannon Cart
Mortar

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