My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Electro Dragon Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Electro Dragon
Zap
Mortar Goblin Giant
Barbarian Barrel
Knight Mortar Musketeer
The Log
Musketeer
Earthquake
Mortar
Arrows
Royal Delivery
Knight Musketeer Electro Dragon Mother Witch
Fireball
Mortar Musketeer Electro Dragon Mother Witch
Poison
Mortar Musketeer Electro Dragon Mother Witch
Lightning
Knight Mortar Musketeer Electro Dragon Mother Witch
Rocket
Mortar Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Mortar Musketeer Mother Witch Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Knight Mortar

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Goblin Giant Mother Witch
Knight
Mortar Musketeer Arrows Electro Dragon Mother Witch
Mortar
Knight Arrows Musketeer Goblin Giant
Musketeer
Knight Mortar Electro Dragon Goblin Giant
Rage
Electro Dragon Goblin Giant Mother Witch
Electro Dragon
Knight Musketeer Rage Goblin Giant Mother Witch
Goblin Giant
Arrows Mortar Musketeer Rage Electro Dragon Mother Witch
Mother Witch
Arrows Knight Rage Electro Dragon Goblin Giant

Defense Synergies 2 6

Arrows
Knight Mortar Mother Witch
Knight
Musketeer Electro Dragon Arrows Mortar Mother Witch
Mortar
Arrows Knight Musketeer
Musketeer
Knight Mortar
Rage
Electro Dragon
Knight
Goblin Giant
Mother Witch
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer Electro Dragon Goblin Giant
Knight Mortar Musketeer Electro Dragon
Mortar Knight Musketeer Electro Dragon
Knight Mortar Musketeer Electro Dragon
Arrows
Arrows Musketeer Electro Dragon Mother Witch
Musketeer Arrows Mortar Electro Dragon
Arrows Musketeer Electro Dragon Goblin Giant
Mortar Musketeer
Knight Musketeer
Mother Witch Arrows Knight Musketeer Electro Dragon Goblin Giant
Arrows Musketeer Electro Dragon
Mortar Knight Musketeer Electro Dragon
Arrows Mortar Electro Dragon
Knight Mortar
Mortar
Arrows Knight Mortar Musketeer Electro Dragon
Arrows Mortar Knight Musketeer Electro Dragon
Arrows Mortar Knight Musketeer Electro Dragon Mother Witch
Mortar Musketeer
Arrows Knight Musketeer Electro Dragon Goblin Giant Mother Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Mortar Musketeer Electro Dragon
Knight Musketeer Electro Dragon Goblin Giant
Knight Musketeer Goblin Giant
Knight Musketeer Goblin Giant
Arrows Mother Witch Musketeer Electro Dragon Goblin Giant
Knight Musketeer Goblin Giant
Knight Goblin Giant
Electro Dragon Knight Mortar
Musketeer Goblin Giant
Knight Musketeer Electro Dragon
Arrows Goblin Giant
Knight Goblin Giant
Musketeer Electro Dragon
Electro Dragon Knight Mortar Musketeer Goblin Giant
Arrows Musketeer Electro Dragon Mother Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer Electro Dragon
Arrows Mortar Musketeer Electro Dragon
Arrows Electro Dragon Goblin Giant
Arrows Knight Musketeer
Arrows Mortar
Arrows Mother Witch Musketeer Electro Dragon Goblin Giant
Arrows Mortar Musketeer
Arrows Electro Dragon
Arrows Mortar Electro Dragon
Musketeer Electro Dragon
Arrows Knight Mortar Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Knight Mortar Musketeer
Arrows Mortar Musketeer Electro Dragon
Arrows Mortar Musketeer
Arrows Mortar Musketeer Electro Dragon
Arrows Mortar Musketeer Electro Dragon
Arrows Mortar
Arrows Mortar Musketeer Electro Dragon
Arrows Mortar Electro Dragon Mother Witch
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer Electro Dragon
Arrows Mother Witch Mortar Electro Dragon
Arrows Mortar Musketeer Electro Dragon
Arrows Mortar Musketeer Electro Dragon
Arrows Mortar Musketeer
Arrows Musketeer Electro Dragon Mother Witch
Electro Dragon Musketeer
Arrows Mortar Musketeer Electro Dragon
Arrows Electro Dragon
Arrows
Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Knight Musketeer Electro Dragon
Arrows Mortar Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon
Electro Dragon Musketeer
Musketeer Electro Dragon
Electro Dragon Mortar Musketeer Goblin Giant
Mortar Electro Dragon

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