My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Musketeer Inferno Dragon
Zap
Mortar Inferno Dragon
Barbarian Barrel
Knight Mortar Musketeer Valkyrie Ice Wizard Electro Wizard
The Log
Musketeer
Earthquake
Mortar
Arrows
Royal Delivery
Knight Musketeer Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Fireball
Mortar Musketeer Ice Wizard Electro Wizard Inferno Dragon
Poison
Mortar Musketeer Ice Wizard Electro Wizard
Lightning
Knight Mortar Musketeer Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Rocket
Mortar Musketeer Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Ice Wizard Mortar Musketeer Valkyrie Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Ice Wizard Mortar

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar
Knight
Mortar Musketeer Arrows Ice Wizard Electro Wizard
Mortar
Knight Arrows Musketeer
Musketeer
Knight Valkyrie Mortar
Valkyrie
Musketeer Electro Wizard
Ice Wizard
Knight
Electro Wizard
Knight Valkyrie
Inferno Dragon

Defense Synergies 4 15

Arrows
Knight Mortar Valkyrie Ice Wizard
Knight
Musketeer Ice Wizard Electro Wizard Arrows Mortar
Mortar
Arrows Knight Musketeer Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Musketeer
Knight Valkyrie Mortar Electro Wizard
Valkyrie
Musketeer Arrows Mortar Ice Wizard Electro Wizard
Ice Wizard
Knight Arrows Mortar Valkyrie Inferno Dragon
Electro Wizard
Knight Mortar Musketeer Valkyrie Inferno Dragon
Inferno Dragon
Mortar Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer Valkyrie Electro Wizard
Inferno Dragon Knight Mortar Musketeer Valkyrie Ice Wizard Electro Wizard
Mortar Knight Musketeer Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Knight Mortar Musketeer Valkyrie Ice Wizard Electro Wizard
Arrows Valkyrie
Arrows Musketeer Valkyrie Ice Wizard Electro Wizard
Musketeer Electro Wizard Inferno Dragon Arrows Mortar Ice Wizard
Arrows Musketeer Valkyrie Electro Wizard
Inferno Dragon Mortar Musketeer Ice Wizard
Knight Musketeer Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Arrows Knight Musketeer
Arrows Musketeer Inferno Dragon Ice Wizard Electro Wizard
Mortar Knight Musketeer Valkyrie Ice Wizard Electro Wizard
Valkyrie Arrows Mortar Electro Wizard
Inferno Dragon Knight Mortar Electro Wizard
Mortar Electro Wizard Inferno Dragon
Arrows Knight Mortar Musketeer Valkyrie Electro Wizard
Arrows Mortar Knight Musketeer Valkyrie Ice Wizard Electro Wizard
Arrows Mortar Valkyrie Knight Musketeer Ice Wizard Electro Wizard Inferno Dragon
Mortar Musketeer Electro Wizard Inferno Dragon
Valkyrie Arrows Knight Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Arrows Knight Mortar Musketeer Valkyrie Inferno Dragon
Knight Musketeer Valkyrie Electro Wizard
Valkyrie Knight Musketeer Electro Wizard
Knight Musketeer Valkyrie Inferno Dragon
Arrows Musketeer Ice Wizard Electro Wizard
Knight Musketeer Valkyrie Ice Wizard Electro Wizard
Knight Valkyrie Inferno Dragon
Electro Wizard Knight Mortar Valkyrie Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer Valkyrie
Arrows Valkyrie Electro Wizard
Knight Valkyrie
Musketeer Valkyrie
Electro Wizard Knight Mortar Musketeer Valkyrie Inferno Dragon
Arrows Valkyrie Musketeer Ice Wizard Electro Wizard Inferno Dragon
Arrows Mortar Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer Valkyrie
Arrows Mortar Musketeer Ice Wizard Electro Wizard
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Mortar Valkyrie
Arrows Musketeer Ice Wizard
Arrows Mortar Musketeer
Arrows Ice Wizard
Arrows Mortar
Musketeer Electro Wizard
Arrows Knight Mortar Musketeer Valkyrie Electro Wizard
Arrows Musketeer
Knight Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar
Arrows Mortar Musketeer Electro Wizard
Arrows Mortar Valkyrie
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Mortar Valkyrie Ice Wizard
Inferno Dragon
Arrows Mortar Musketeer Ice Wizard Electro Wizard
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Musketeer Ice Wizard Electro Wizard
Electro Wizard Musketeer
Arrows Mortar Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Musketeer
Arrows Musketeer Ice Wizard Electro Wizard
Arrows
Knight Musketeer Valkyrie Electro Wizard
Arrows Mortar Musketeer
Arrows
Musketeer
Musketeer Electro Wizard
Musketeer Electro Wizard
Mortar Musketeer Electro Wizard
Inferno Dragon
Mortar

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