My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Hunter Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Mortar Prince
Barbarian Barrel
Knight Mortar Valkyrie Hunter
The Log
Hunter Prince
Earthquake
Mortar
Arrows
Royal Delivery
Knight Valkyrie Hunter Prince P.E.K.K.A
Fireball
Mortar Hunter
Poison
Mortar Hunter
Lightning
Knight Mortar Valkyrie Hunter Prince
Rocket
Mortar Valkyrie Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Poison Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mortar Valkyrie Poison Hunter Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Mortar Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mortar Prince
Knight
Mortar Arrows Poison Hunter Prince
Mortar
Knight Arrows Hunter
Valkyrie
Prince Hunter P.E.K.K.A
Poison
P.E.K.K.A Knight Prince
Hunter
Knight Mortar Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Arrows Knight Poison Hunter
P.E.K.K.A
Arrows Poison Valkyrie Hunter

Defense Synergies 1 14

Arrows
Knight Mortar Valkyrie Prince P.E.K.K.A
Knight
Hunter Arrows Mortar Poison
Mortar
Arrows Knight Valkyrie Poison
Valkyrie
Arrows Mortar Hunter Prince P.E.K.K.A
Poison
Knight Mortar
Hunter
Knight Valkyrie Prince P.E.K.K.A
Prince
Arrows Valkyrie Hunter
P.E.K.K.A
Arrows Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Valkyrie
Hunter P.E.K.K.A Knight Mortar Valkyrie Prince
Mortar Hunter Prince P.E.K.K.A Knight Valkyrie
Hunter Prince P.E.K.K.A Knight Mortar Valkyrie
Arrows Valkyrie Poison Prince P.E.K.K.A
Arrows Valkyrie Hunter
Hunter Arrows Mortar Poison
Arrows Valkyrie Poison P.E.K.K.A
Hunter P.E.K.K.A Mortar Prince
Knight Valkyrie Hunter Prince
Valkyrie Poison Arrows Knight Hunter
Arrows Hunter Poison
Mortar Hunter Prince P.E.K.K.A Knight Valkyrie
Valkyrie Arrows Mortar Poison Hunter Prince P.E.K.K.A
P.E.K.K.A Knight Mortar Hunter Prince
Mortar Hunter Prince P.E.K.K.A
Arrows Knight Mortar Valkyrie Poison Hunter Prince P.E.K.K.A
Arrows Mortar Knight Valkyrie Hunter Prince
Arrows Mortar Valkyrie Poison Hunter Knight
P.E.K.K.A Mortar Hunter Prince
Valkyrie Arrows Knight Poison Hunter Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Prince P.E.K.K.A
Poison Arrows Knight Mortar Valkyrie Hunter Prince
P.E.K.K.A Knight Valkyrie Hunter Prince
Valkyrie Hunter Prince P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie Hunter Prince
Arrows Poison Hunter
Prince P.E.K.K.A Knight Valkyrie Hunter
P.E.K.K.A Knight Valkyrie Hunter Prince
P.E.K.K.A Knight Mortar Valkyrie Poison Prince
P.E.K.K.A
P.E.K.K.A Knight Valkyrie Hunter Prince
P.E.K.K.A Arrows Valkyrie Poison Prince
Prince P.E.K.K.A Knight Valkyrie Hunter
Valkyrie
Knight Mortar Valkyrie Poison Hunter Prince P.E.K.K.A
Arrows Valkyrie Poison Hunter P.E.K.K.A
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Mortar Valkyrie
Arrows Mortar Poison
Arrows Poison
Arrows Knight Valkyrie Poison Prince
Poison Arrows Mortar Valkyrie
Arrows Poison Hunter
Arrows Mortar Poison
Arrows Poison Hunter
Arrows Poison Mortar
Poison Prince
Poison Arrows Knight Mortar Valkyrie Prince
Poison Arrows
Poison Knight Mortar Hunter
Arrows Mortar Poison
Arrows Mortar Poison Prince
Arrows Mortar Poison Hunter
Arrows Mortar Poison
Arrows Mortar Poison
Arrows Mortar Poison Hunter Prince
Arrows Mortar Valkyrie Poison
Poison Prince
Arrows Poison
Prince
Arrows Mortar Poison
Arrows Poison Mortar Valkyrie Hunter
Arrows Mortar Poison Hunter
Arrows Mortar Poison Prince
Poison Arrows Mortar
Poison Arrows Hunter
Poison
Poison Arrows Mortar Hunter
Arrows Poison
P.E.K.K.A Prince
Arrows Poison
Prince
Poison Arrows Hunter
Arrows
Poison Knight Valkyrie Hunter Prince
Arrows Mortar Poison
Arrows Poison
Prince P.E.K.K.A
Poison
Poison
Poison Mortar Prince
Prince P.E.K.K.A
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: