My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Musketeer Baby Dragon Inferno Dragon Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Knight Musketeer
The Log
Musketeer Ram Rider
Earthquake
Arrows
Royal Delivery
Knight Musketeer Baby Dragon Inferno Dragon Ram Rider
Fireball
Musketeer Baby Dragon Inferno Dragon Ram Rider
Poison
Musketeer
Lightning
Knight Musketeer Baby Dragon Inferno Dragon Ram Rider
Rocket
Musketeer Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Musketeer Baby Dragon Poison Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Musketeer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Ram Rider
Knight
Musketeer Baby Dragon Arrows Poison The Log Ram Rider
Musketeer
Knight Baby Dragon The Log Ram Rider
Baby Dragon
Knight Musketeer Poison Inferno Dragon Ram Rider
Poison
Knight Baby Dragon The Log Ram Rider
The Log
Knight Musketeer Poison Ram Rider
Inferno Dragon
Baby Dragon
Ram Rider
Arrows Knight Musketeer Baby Dragon Poison The Log

Defense Synergies 2 11

Arrows
Knight
Knight
Musketeer Arrows Baby Dragon Poison The Log
Musketeer
Knight The Log Baby Dragon Ram Rider
Baby Dragon
Knight Musketeer The Log Inferno Dragon
Poison
Knight The Log
The Log
Musketeer Knight Baby Dragon Poison Inferno Dragon Ram Rider
Inferno Dragon
Baby Dragon The Log
Ram Rider
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Baby Dragon The Log Ram Rider
Inferno Dragon Knight Musketeer The Log Ram Rider
Ram Rider Knight Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer Ram Rider
Arrows Poison The Log
Arrows The Log Musketeer Baby Dragon
Musketeer Inferno Dragon Ram Rider Arrows Baby Dragon Poison
Arrows Musketeer Baby Dragon Poison The Log Ram Rider
Inferno Dragon Musketeer
Knight Musketeer
Poison Arrows Knight Musketeer Baby Dragon The Log Ram Rider
Arrows Musketeer Inferno Dragon Baby Dragon Poison Ram Rider
Knight Musketeer The Log Ram Rider
Arrows Baby Dragon Poison The Log
Inferno Dragon Knight Ram Rider
The Log Inferno Dragon Ram Rider
Arrows Knight Musketeer Poison
Arrows Knight Musketeer Baby Dragon The Log Ram Rider
Arrows Baby Dragon Poison The Log Knight Musketeer Inferno Dragon Ram Rider
Musketeer Inferno Dragon Ram Rider
Arrows Knight Musketeer Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Arrows Knight Musketeer Baby Dragon The Log Inferno Dragon
Knight Musketeer The Log Ram Rider
Knight Musketeer The Log Ram Rider
Knight Musketeer Inferno Dragon Ram Rider
Arrows Poison Musketeer Baby Dragon Ram Rider
Knight Musketeer Ram Rider
Knight Inferno Dragon
Knight Baby Dragon Poison The Log Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer
Arrows Poison The Log
Knight Ram Rider
Musketeer Baby Dragon
Knight Musketeer Baby Dragon Poison The Log Inferno Dragon
Arrows Poison Musketeer Baby Dragon The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Musketeer Baby Dragon The Log
Arrows Poison Musketeer Baby Dragon The Log Ram Rider
Arrows Baby Dragon Poison The Log
Arrows Knight Musketeer Poison The Log
Poison Arrows Baby Dragon The Log
Arrows Poison Musketeer Baby Dragon Ram Rider
Arrows Musketeer Baby Dragon Poison The Log
Arrows Poison The Log Baby Dragon Ram Rider
Arrows Poison The Log Ram Rider
Musketeer Poison
Poison Arrows Knight Musketeer The Log Ram Rider
Poison Arrows Musketeer Baby Dragon
Poison Knight Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon Poison
Arrows Musketeer Baby Dragon Poison The Log
Arrows Musketeer Baby Dragon Poison The Log
Arrows Musketeer Baby Dragon Poison The Log
Arrows Poison
Arrows Musketeer Baby Dragon Poison The Log
Arrows Baby Dragon Poison The Log
Musketeer Baby Dragon Poison The Log
Arrows Poison
Musketeer The Log
Arrows Musketeer Baby Dragon Poison The Log
Arrows Poison The Log Baby Dragon
Inferno Dragon
Arrows Poison The Log Musketeer Baby Dragon Ram Rider
Arrows Musketeer Baby Dragon Poison The Log Ram Rider
Poison Arrows Musketeer Baby Dragon The Log
Poison Arrows Musketeer Baby Dragon
Musketeer Poison
Poison Arrows Musketeer The Log
Arrows Poison
Arrows Poison The Log
Musketeer
Poison Arrows Musketeer Baby Dragon Ram Rider
Arrows The Log
Poison Knight Musketeer Baby Dragon
Arrows The Log Musketeer Baby Dragon Poison
Arrows Poison
Musketeer
Musketeer Baby Dragon Poison The Log
Musketeer Poison
Poison Musketeer Baby Dragon The Log

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