My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Night Witch Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider Mighty Miner
Giant Snowball
Dart Goblin Musketeer Night Witch Ram Rider Mighty Miner
Zap
Dart Goblin Night Witch Ram Rider Mighty Miner
Barbarian Barrel
Knight Dart Goblin Musketeer Night Witch
The Log
Dart Goblin Musketeer Ram Rider
Earthquake
Arrows
Dart Goblin Night Witch
Royal Delivery
Knight Dart Goblin Musketeer Night Witch Ram Rider
Fireball
Dart Goblin Musketeer Night Witch Ram Rider Mighty Miner
Poison
Dart Goblin Musketeer Night Witch
Lightning
Knight Musketeer Night Witch Ram Rider Mighty Miner
Rocket
Musketeer Night Witch Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Night Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Knight Dart Goblin Musketeer Night Witch Mighty Miner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Knight Dart Goblin

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Arrows
Knight Night Witch Ram Rider Mighty Miner
Knight
Dart Goblin Musketeer Arrows Night Witch Ram Rider
Dart Goblin
Knight Ram Rider
Musketeer
Knight Ram Rider
Night Witch
Arrows Knight
Ram Rider
Arrows Knight Dart Goblin Musketeer
Mighty Miner
Arrows

Defense Synergies 2 6

Berserker
Arrows
Knight
Knight
Dart Goblin Musketeer Arrows Night Witch
Dart Goblin
Knight Musketeer Night Witch Ram Rider
Musketeer
Knight Dart Goblin Ram Rider
Night Witch
Knight Dart Goblin
Ram Rider
Dart Goblin Musketeer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer Ram Rider
Knight Dart Goblin Musketeer Night Witch Ram Rider
Ram Rider Knight Dart Goblin Musketeer Night Witch
Night Witch Knight Dart Goblin Musketeer Ram Rider
Arrows
Arrows Dart Goblin Musketeer Night Witch
Dart Goblin Musketeer Ram Rider Arrows Night Witch
Arrows Dart Goblin Musketeer Ram Rider
Mighty Miner Musketeer Night Witch
Knight Dart Goblin Musketeer Night Witch
Berserker Dart Goblin Arrows Knight Musketeer Night Witch Ram Rider
Arrows Musketeer Dart Goblin Night Witch Ram Rider
Night Witch Knight Musketeer Ram Rider
Arrows Dart Goblin Night Witch
Knight Ram Rider
Ram Rider
Arrows Knight Musketeer Night Witch
Arrows Knight Dart Goblin Musketeer Night Witch Ram Rider
Arrows Knight Dart Goblin Musketeer Ram Rider
Dart Goblin Musketeer Ram Rider
Arrows Knight Dart Goblin Musketeer Night Witch
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Musketeer
Knight Musketeer Ram Rider
Knight Musketeer Night Witch Ram Rider
Knight Musketeer Night Witch Ram Rider Mighty Miner
Arrows Dart Goblin Musketeer Ram Rider
Knight Dart Goblin Musketeer Night Witch Ram Rider
Mighty Miner Knight
Knight
Dart Goblin Musketeer
Knight Dart Goblin Musketeer
Arrows
Knight Night Witch Ram Rider
Dart Goblin Musketeer
Knight Dart Goblin Musketeer Night Witch Mighty Miner
Arrows Dart Goblin Musketeer Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Ram Rider
Arrows Dart Goblin
Arrows Knight Dart Goblin Musketeer
Arrows
Arrows Dart Goblin Musketeer Ram Rider
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Musketeer Night Witch
Arrows Knight Dart Goblin Musketeer Ram Rider
Arrows Dart Goblin Musketeer
Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Night Witch
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Musketeer Night Witch
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Dart Goblin Musketeer Ram Rider
Arrows Musketeer Ram Rider
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Night Witch
Dart Goblin Musketeer
Night Witch
Arrows Dart Goblin Musketeer Night Witch
Arrows
Mighty Miner
Arrows
Dart Goblin Musketeer Night Witch
Arrows Dart Goblin Musketeer Ram Rider
Arrows
Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin

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